Asteroid field drawing distance
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before you say “captain obvious” again try this, if the question was to get asteroids/belts visible from higher distance:
[AsteroidBillboards]
count = 400
start_dist = 1100 –-> add bigger numbers
fade_dist_percent = 0.500000
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110same thing with [Band]
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Davis wrote:
before you say “captain obvious” again try this, if the question was to get asteroids/belts visible from higher distance:[AsteroidBillboards]
count = 400
start_dist = 1100 –-> add bigger numbers
fade_dist_percent = 0.500000
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110same thing with [Band]
Thanks! Which file is it?
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Davis wrote:
in data/solars/asteroids, and your asteroid .ini fileHm… i dont see this one in my asteroid field…
[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 1400 diffuse_color = 255, 255, 255 ambient_color = 40, 60, 60 ambient_increase = 60, 50, 40 empty_cube_frequency = 0.300000 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = mineable1_asteroid60, 0.600000, 0.200000, -0.200000, 21, 3, 24 asteroid = mineable1_asteroid30, 0.200000, 0.800000, 0.300000, 33, 36, 2 asteroid = mineable1_asteroid90, 0.400000, -0.700000, -0.200000, 5, 108, 127 asteroid = mineable1_asteroid30, -0.300000, -0.300000, 0.800000, 87, 23, 185 asteroid = mineable1_asteroid60, -0.200000, -0.100000, -0.600000, 99, 158, 25 asteroid = mineable1_asteroid90, -0.700000, 0.400000, -0.400000, 85, 20, 66 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 30 placement_radius = 120.000000 placement_offset = 80.000000 max_velocity = 15.000000 max_angular_velocity = 3.000000 color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] zone = zone_bw08_niobium1 asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 4 [LootableZone] zone = zone_bw08_niobium2 asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 4 [LootableZone] zone = zone_bw08_niobium3 asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 5 [FlExplorer] template = solar\asteroids\bw08_niobium.ini
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You can change the draw distances in the field’s ini file:
;as example: br01_cornwall_rock_asteroid_field.ini
[TexturePanels]
file = solar\asteroids\rock_shapes.ini[Field]
cube_size = 400
fill_dist = 1650 ;distance from which the 3d-asteroids are drawn.
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
empty_cube_frequency = 0.500000[Exclusion Zones]
exclusion = Zone_Br01_Tradelane_4
exclude_billboards = 1
exclusion = ZONE_Br01_vignette14_exclusion[properties]
flag = rock_objects
flag = Object_density_med[Cube]
asteroid = minedout_asteroid30, 0.600000, 0.200000, -0.200000, 45, 10, 20
asteroid = minedout_asteroid30, 0.200000, 0.800000, 0.300000, 45, 30, 0
asteroid = minedout_asteroid10, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = minedout_asteroid60, -0.200000, -0.100000, -0.100000, 115, 160, 25
asteroid = minedout_asteroid30, -0.700000, 0.400000, -0.600000, 75, 30, 80[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2[AsteroidBillboards]
count = 400
start_dist = 1000 ;distance from which the 2d-asteroids appear. This block is not existing in all field files I think.
fade_dist_percent = 0.350000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
size = 60, 120[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 12
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 10.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000