Texture display issue
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For the Broken Bonds mod, we have just implemented a custom jumpgate model. The house that uses it, the Southern Cross Commonwealth, has them owned by one of four different factions, and I have separate CMPs, MATs, and SURs for each of them, each in a different folder. We’re having a problem with it, however.
In any given system, it’ll only display one texture for every gate in the system, no matter which solararch entry I have a given gate set to. For example, the Southern Cross Defense Force gate in the Victoria system has the Victoria texture applied to it. Similar problems abound in every system with gates owned by more than one faction.
A SCDF gate in another system where it’s the only gate shows with the SCDF texture, just like it should. Same with a 2Comm gate in the Perth system, so it’s not a coding error in the solararch.ini. I’ve also checked to make sure I didn’t get the MATs mixed up, and that’s not the issue either.
I’m completely lost as to how to solve this. Anybody here have any idea what’s going on?
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You’re using the same mesh for them, even though they’re in different CMPs? Because that really sounds like somebody just used the same meshes with the same mesh names for all gates. That will automatically cause CRC collisions, with the symptoms being exactly what you experience.
Either use FLModelCloner to clone and rename each gate (all meshes in the gate must be renamed) or reexport each gate with unique names.
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Well, that fixed it. Thank you very much for the heads up on that, I was getting very frustrated by this point.
Now I can move on to breaking something else (and learning useful stuff in the process).