Menu color help
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Could you running FLHacks Dual Multiplayer be the difference, as I am not seeing many variables that could be different and affect this.
Edit: Players in Group Arrows are blue and their names are invisible in the bottom left box unless highlighted.
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Using the Fl Colors script, I changed the group color to orange and here’s the excerpt from rich_fonts.ini.
font = 8, Arial Unicode MS, 23 [Style] name = STYLE_GROUP font = 0 bold = false italic = false underline = false color = 255, 128, 0 [Style] name = STYLE_CONSOLE ```Again testing with Dual multiplayer, the attached screenshot shows the result. As for whether the other player needs the colors, too, I'm not sure. The message comes from the server (server.dll I mean), so that suggests it's the server that controls the colors.
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Adoxa,
Can I ask how you were able to change the colours of the brackets and the label for group too please?
Thanks,
Rik -
Didn’t I already say how? :? Use Freelancer Colors to change the group color (the brackets) and edit DATA\FONTS\rich_fonts.ini, adding STYLE_GROUP to change the group chat color.
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Something up with your website adoxa?
I can’t access FL Colours, can’t connect apparently. -
Sigh, looks like it’s down again. You should be able to see for yourself - I’m on Box 16.
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Apologies Adoxa, must have had a brain cloud when I was posting this the other day. Fantastic script, thanks!!!
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I am having a problem on changing the color of every blue interface even if I follow the guide of cheeseontoast’s (HUD Editing Guide)…
After following the guide, I ran the game, and after the Freelancer screen, it exits the Freelancer screen window and a window will pop up saying that the “freelancer.exe has stopped working” and I need to close the program.
I did what cheeseontoast said on the guide but I failed to run it…
Can someone please help me on this…
Thanks…
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Hunor wrote:
There is a new question here: How I may change it the hud_energygauge, hud_hullgauge, hud_shieldgauge colors?Those files can be found in Freelancer/DATA/INTERFACE/HUD, and are 3db type images. You can change them by extracting the texture from them and changing them in your graphical program.
How exactly, I can’t tell you right now. I need to dive into that again myself. But I’m sure someone else can tell you about that.I am having a problem on changing the color of every blue interface even if I follow the guide of cheeseontoast’s (HUD Editing Guide)…
After following the guide, I ran the game, and after the Freelancer screen, it exits the Freelancer screen window and a window will pop up saying that the “freelancer.exe has stopped working” and I need to close the program.
I did what cheeseontoast said on the guide but I failed to run it…
Can someone please help me on this…
Thanks…
No doubt that something somewhere has gone wrong after all, or it wouldn’t crash. Based on the info you are giving, it’s hard to tell what exactly. If you really don’t have a clue what the cause is, the best thing to do is to put your backup files back, and then add one edited file after another, loading the game after each time. Do this until the game starts crashing again, and you will know which file causes it. Then it’s a matter of retracing your steps and finding out where exactly you went wrong.
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adoxa wrote:
Using the Fl Colors script, I changed the group color to orange…This Fl Colors tool seems extremely useful. However I can’t find any explanation as to how it works anywhere though. I have two files unzipped, Fl Colors.lng and Fl Colors.mps (which can be read by Wordpad) but they produce a code (probably the aforementioned scripts) of which I don’t know how to use it, or which program to relate to it.
So, how to use Fl Colors?
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@Adoxa: Thanks for the explanation. Saves me a lot of time.
@Sumanuti: Thanks m8, appreciate it. Sorry I didn’t search for it myself and taking the easy way here. Haven’t had much time on my hands lately and it has slipped through.
@Hunor: I love your HUD man, nice work.