Stuck in Mission 12
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Greetings all,
Great to find an active Freelancer community! Unfortunately I come with a problem.
I recently reinstalled Freelancer for the first time in years, and I have been playing through the single-player campaign. I have reached the final mission set, but when I land on Toledo after retrieving the Nomad power source, nothing at all happens. After I’ve landed my objective doesn’t change, it just sits at “Fly to planet Toledo”. While landed I can visit the bar, equipment dealer, and ship dealer and interact with them normally. If I launch to space, the docking ring is still marked as my waypoint. It seems as if some trigger is not recognising that I landed on Toledo.
I reloaded from the start of the mission and played through it again, but got the same result. I also tried copying the original mission files from the install CD to see if that helped, but there was no change.I am running Freelancer from an original CD with the official v1.1 patch installed, as well as JFLP 1.20, and FL Hack is running. Using FLMM 1.3 I have also installed HD Textures 1.21 and Real Space v2.2.
Can anybody suggest a solution?
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DebrisHauler wrote:
Greetings all,
Great to find an active Freelancer community! Unfortunately I come with a problem.
I recently reinstalled Freelancer for the first time in years, and I have been playing through the single-player campaign. I have reached the final mission set, but when I land on Toledo after retrieving the Nomad power source, nothing at all happens. After I’ve landed my objective doesn’t change, it just sits at “Fly to planet Toledo”. While landed I can visit the bar, equipment dealer, and ship dealer and interact with them normally. If I launch to space, the docking ring is still marked as my waypoint. It seems as if some trigger is not recognising that I landed on Toledo.
I reloaded from the start of the mission and played through it again, but got the same result. I also tried copying the original mission files from the install CD to see if that helped, but there was no change.I am running Freelancer from an original CD with the official v1.1 patch installed, as well as JFLP 1.20, and FL Hack is running. Using FLMM 1.3 I have also installed HD Textures 1.21 and Real Space v2.2.
Can anybody suggest a solution?
First instinct is try playing without official 1.1 patch, jflp 1.20, flhack, hd textures and real space. Too many variables to know what may be up
Just go with plain old FL. If your ship is stock you can probably try just copying your save game file from where FLMM has moved it (due to the mod) - so as to be able to continue from save position (autosave may do this, dunno). -
Chips wrote:
First instinct is try playing without official 1.1 patch, jflp 1.20, flhack, hd textures and real space. Too many variables to know what may be up
Just go with plain old FL. If your ship is stock you can probably try just copying your save game file from where FLMM has moved it (due to the mod) - so as to be able to continue from save position (autosave may do this, dunno).But… that’s the easy way!
Reinstalling to vanilla caused the game to crash when loading the old saves - and I wasn’t looking forward to replaying the whole campaign. My ship was an Anubis, with standard weapons - no other ship mods were installed.
But working around the savegame crash was easier than figuring out what was going on with the mods, and once I was able to launch into space the necessary script triggered immediately.
Getting from there to the end-game was a simple matter, and the storyline is now complete so I can focus on Freelancing.Cheers for the assist!