Freelancer explorer and defender2
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i am working on a project that i lost due to hard drive fail. anyway i was able to import the defender2 into the game through freelancer explorer now i started fresh new mod using jflip as an sdk i wanna know i have a load out for the defender 2 in the game the lsf are flying it . how come i cant import it to a planet ? when before i could.
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Import it to a planet?
I’m probably missing something here, but I don’t really understand. -
as the li_elite2 has all the hardpoints used in the loadouts of any usual li_elite, you can just add the “2” to all the npc ships in the faction and the loadouts.
for the planet: i guess you mean making it being sold on one base. basically, all you need is a shipdealer (use the rooms/virtual rooms of other bases). to add the ship itself to the arsenal, make/change the appropriate entry in one of the market files. market_ships.ini would be the best step, just to keep the structures. both is pretty much conventional modding, so tutorials can even be found on the archive, just have a look. -
Chips wrote:
Most likely because you haven’t got a goods.ini entry for the shipDitto!