Need help with a few problems
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hi,
has anyone got an automatic hash generator?…
i used to have one, but it got lost, now i cant find anotherSecondly, i keep getting some server errors which (i think) are caused by mobile docking.
These errors have started since i added mobile docking on a liberty capital ship. (i also made the mobile bases able to sell ammo by adding the mobile bases from each system into the market_misc.ini)
Also, if a player dies after landing on a mobile base i get a CTD
I’m using flhook 2.0.0, i added proxy bases into every system and also edited the ship to have :
HP_bay_surface = HpDockMountA
HP_bay_external = HpDockPointA02
HP_tractor_source = HpDockMountALast but not least, i get these errors whenever a player joins the server and i have no clue how to fix them… any help would be great.
heres the errors:
****** New Log (Version 1.6 Build 11) ******1: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2504894597) failed
2: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2467934286) failed
3: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2467934286) failed
#1 = Repair turret?
#2+3= ??EDIT: Possibly fixed… i had adoxa’s heal.dll and the repair plugin installed. i have removed the repair plugin and i havent had an error as yet. (finger’s crossed, eh?)
Still to find the problem with the mobile docking and still cant find an automatic hash generator.
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@ khayman - For hash thing, adoxa’s tools is all what u need.
1. Get the CreateID and Flunhash and place them in your user profile foolder: C:\Users_user_\ or C:\Document and Settings_user_
2. Start-run-cmd
3. Type createid -sh to create hash database hashes.dat
4. Drag and drop fl-server-errors.log on flunhash.exe file and u get fl-server-errors.txt with nickname related hashes.Me also implemented BS docking plugin with mobile proxy bases but without changes on ship parts.
So far, server does not log errors related to it, but if player docked on BS dies and tries to undock, again - server crashes.Tests continues!
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khayman wrote:
ah, thanks for the info on the hash stuff
looks like we have the same issue with mobile docking.
back to testing too…Here is the fix: http://the-starport.net/freelancer/forum/viewtopic.php?post_id=47597#forumpost47597
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Yup - works perfect! Thanks all 4 fix!
What can cause the ship respawn point that r left in space to be +10K or +40K above?
Basically when players log they r not in same place where they left ship (after lets say server restart).
Does anyone experienced recently this behaviour? -
This is of mobile proxy base placement, need to devel other method