How to set occurence of Dynamic (Asteroid) Loot?
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Laziness alert : I could go and learn all this by trial-and error but I don’t wanna reinvent the wheel. Besides, sometimes I just prefer a discussion. If any or all of this annoys you, feel free to not respond.Or give me a rant, if you must :
How can I set the occurence (rareness / abundancy) of the stuff the player can loot from a mineable asteroid field? I’m almost sure that it’s in this block (in the Asteroid Field’s .ini):
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_silver
asteroid_loot_commodity = commodity_silver
dynamic_loot_container = lootcrate_ast_loot_silver
dynamic_loot_commodity = commodity_silver
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 95
dynamic_loot_difficulty = 15(Especially the bold lines)
But how to tweak these numbers? Does increasing difficulty imply increasing rareness? Or does it simply mean the asteroids are harder to shoot?
Besides: does it even matter what we set for asteroid_loot_count and asteroid_loot_difficulty? Even if I use non-zero in asteroid_loot_count, it’s impossible to loot a fixed asteroid.
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Nobody sofar. That means I’ll have to my own research - which is okay, if it is not a well-trodden path. I’ll post the results (if any) here.
(but not now other stuff first).
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Does this help?
http://the-starport.net/modules/newbb/viewtopic.php?topic_id=2639&forum=27&post_id=24612#forumpost24612I believe what spawns is client side, that’s how cheaters used to get cloaks to spawn. With most anti-cheats though the numbers have to match on both the server and what spawns (client).
So, for most servers whatever you mod has to be done the same on both sides.
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robocop wrote:
Does this help?
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2639&forum=27&post_id=24612#forumpost24612Thanx!! This confirms my assumptions. Now I gotta find out how the numbers work. (whether they are “A out of B”, or “between A and B” or something else).
robocop wrote:
I believe what spawns is client side, that’s how cheaters used to get cloaks to spawn. With most anti-cheats though the numbers have to match on both the server and what spawns (client).
So, for most servers whatever you mod has to be done the same on both sides.
Well, sofar my project is OpenSP anyway. I will really have to readup about a lot of stuff before I could enable it for MP.