Changing 'visit' state of systems mid-game
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So I’ve recently gotten back into modding Freelancer after remembering how much fun the game was. I’m working on a single player mod in which I want to change many aspects of the game, but also keep the single player campaign. I realised to add all the changes and make it work the way I wanted to, I would need to have a campaign Universe for players to begin in and play the campaign and then a copy of the Universe with all the changes, and have it set a year or so after the campaign.
I have copied all the systems and changed their names to Li01a and such and also all of the bases and the Jump Gates/Holes. I’ve also made it so you get transported to the new universe’s Planet Manhattan after the campaign. But the problem is that I cant think of a way to change the visited state of the systems in the campaign Universe so that after the missions are finished they disappear and give way to the new systems. I’ve played around with adding sections to mission files but there is no ‘set_visit =’ parameter and as far as I have seen there is no way to do this.
Now if anyone has any idea if this is possible then I would really like to know, but at the moment the best option I can see is to create two mods, one for the campaign and one for the open singleplayer.
Thanks in advanced