Partial Looter without flhook?
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Besides using flhook is their any method for getting partial loot instead of the targets full cargo hold using the dump_cargo or something similar?
If a ships entire cargo is dropped players have very little incentive to ask for cargo rather than just shooting first and the NPC’s can drop far too much cargo in some circumstances. A Partial drop of cargo instead of complete or no cargo drop would produce more economically balanced results.
Thank you for your time,
Chess
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lootable = false would make the specific item not drop.
Can the added damage be applied in a way that it does destroy some loot but not all of the loot?
Essentially, I’m aiming for 2/3 or 3/4’s of the loot to not drop/be destroyed and the remaining 1/3rd or 1/4th to drop. Sorry I have issues being clear .
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Chessalavakia wrote:
lootable = false would make the specific item not drop.That’s why I talked about the damage attached to fuse
Chessalavakia wrote:
Can the added damage be applied in a way that it does destroy some loot but not all of the loot?Kinda yes, partially.
IF you are talking about the loot after ship destruction:
You can add explosion(damage) to dump_cargo fuse, so some loot gets completely destroyed, and some will not be destroyed, according to hit_pts of the loot item.
What I did:
Loot DOES NOT depend on your level. It depends on what equipment the destroyed ship had. Everything is lootable, there is always dump_cargo but…there is an explosion on death(through fuses), that damages or destroys loot, so al the equipment that is left comes damaged and you won’t get much money for it. It comes less damaged after shooting off wings. Also drop_cargo happens at varible times, so there is some chance.
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Does the loss of value work with commodity based loot?
I’m more concerned about excessive profit from killing trade ships.
I was under the impression with commodities either it existed or it did not the damage itself was irrelevant. I’m pretty sure each group of cardamine would have the same hp so unless some of it missed the blast it’d either all be gone or none would be gone. I’m not sure how random the loot spread is so I don’t know if a similar amount would escape the blast raidus.
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Chessalavakia wrote:
Does the loss of value work with commodity based loot?No :-?
It doesn’t matter how damaged the container is, the loot in it is still 100% healthy.
Probably you could play with the chance of dropping the cargo before fuse explosion occurs?
Maybe set it so that the loot will escape destruction only in 10-20 percent? Yes, something close to this is possible through fuses. But you’'ll get a big percent of loot if it will fall into this 10-20%.
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Alright thanks, guess I’ll have to try playing with that and see the results.
I believe I can fix the npc’s dropping too much by altering the npc’s cargo capacity % usage but I could be mistaken. It’s been a couple years since i’ve actively modded so I’ve forgotten a lot and gotten a bit rusty.
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Yeah I’d like to see it if it it isn’t too much trouble.
Chess