DS Account Manager
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So, in addition to question about maintatnance realisation.
What difference between:
- “Automatically clean character files”
and - “Automatically fix character files”
?
- “Automatically clean character files”
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I forgot to mention that I released a new version of this software a few days ago. http://forge.the-starport.net/projects/dsam/files
What difference between:
- “Automatically clean character files”
and - “Automatically fix character files”
?
Files > Automatically clean character file: If selected then old FLHook plugin files are automatically removed. If all character files in the account are deleted then the account directory will be removed. Note that the account directory will not be removed if the account is banned.
Files > Automatically fix character files: If this option is selected then when a character file is checked and errors are found, the errors will be automatically fixed. The program will check for invalid hashcodes and lines with too many/few parameters.
See the Readme.rtf file in the bin directory for information about the other settings.
- “Automatically clean character files”
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What does mean ship 2704647112 does not exist in database?
In which database? SqlLite?When i try to open dsam.db by SQLite Administrator it says “qAdmin: cannot perform this operation on a closed dataset”
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HeIIoween wrote:
What does mean ship 2704647112 does not exist in database?
In which database? SqlLite?Click “Tools>Reload Game Data”. This will cause the account manager to recalculate the CRC hash codes for all game data.
If this still doesn’t work then the account manager cannot find the Freelancer directory. Check that the “Properties>Freelancer directory” is set correctly.
When i try to open dsam.db by SQLite Administrator it says “qAdmin: cannot perform this operation on a closed dataset”
This happens sometimes and is probably a bug in SQLite Administrator. Quit SQL Administrator and restart it.
The final possibility is that database is corrupt although this is unlikely.
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In dsam.db file “2704647112” is present as plain text.
But http://sqlitebrowser.sourceforge.net/ - says ShipHash Found:0. Strange.
Dunno what is this log message, is it points to error or it is simply as debug message?
P.S. Mod dll is in russian language
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Suggession for feature:
“Files > Check for default locked gates: When checking character files for errors, if the char has an incorrect locked gates entry (as defined by the initialworld.ini) then the entry will be removed.”
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Report.
We have strange CPU behavior at the Discovery Russia when Account Manager is starting:Version 0.3:
Version 1.1:
Count of chars and may be video later.
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Program displaying russian names as "??? " (Windows-1251 encoding), russian infocards (UTF-16) displaying correctly.
It is possible to correct?If it is possible, please add features:
Jailing characters (not all account) in prison system, for the period of N-days, with automatic freeing.
Support additional hp_types. -
Equipment, bases, ships, and other names.
I modified common.dll and other files, for use additional hp _ types, for large ships equipment.
I see error messages, It can bring harm?24.06.2012 3:15:36:Error ‘unknown hardpoint class hp_turret_transport_1’ when reading shiparch.ini:6243 ‘hp_type = hp_turret_transport_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06’
I make screenshots, and mark good and bad dispayed russian text.
i using Windows XP SP3 native Russian edition,
Windows-1251 is default system encoding.
Yuo may be check this with my mod
http://fl.people.dn.ua/rfmod.zip
or localisation from Elite Games (used in many russian mods)
http://www.elite-games.ru/downloads/freelancer/rus_ver_8.rar