Hack Request/ Enable Unused Feature
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Is it a real laser I 've seen at 1.47 in the E3 2001 FL trailer?
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Freestalker.fr wrote:
Is it a real laser I 've seen at 1.47 in the E3 2001 FL trailer?Already done.
http://lancersreactor.org/index.php?page=Thread&postID=408175#post408175
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I know but I see it done continuously damages if you take a closer look to the scen.
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Huh, did not tried lasors yet, but if i will try - only for repair guns
At the moment we researching
damage_per_fire and use_animation for guns ;/
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I’ve seen a video from a French website where you can teleprt you : http://www.jeuxvideo.com/videos-editeurs/0000/00004347/freelancer-pc-demonstration-00010428.htm .
That is amazing! -
That is also an early beta of the game. Interface changed a lot after Microsoft got involved and sadly, dumbed down. Many other features were removed.
I remember the early 3D radar that FL had as well. Reason that got taken out is it never worked properly but that’s another story
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adoxa wrote:
They do use Sc_fire, it’s just not apparent (I hacked the animation to use the bay doors - fire the gun and the doors open).Please, say how?
I remember Jeider’s cool thing and interested is that same animation implementation?
Thanks
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Yea, hack is needed. But when its used that way, can you remember, how the animation plays?
1. You start to fire and hold fire, while doors open and than close and circle that animation while you hold fire.
2. You start to fire and hold fire, while doors open and stay open until fire is released when a close door animation (end animation) is played.In case its 2nd, than I would be interested knowing that hack as only possible way to trigger animation (instead default Jettison Cargo way that is already used).
Still I wonder how Jeider (shame that videos are unavailable) activated Sc_fire on gun?
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He have done it by creating solars.