Models giveaway
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I already have such a model (almost) but I’m reluctant to start the texturing work on it
Here it is:
http://www.solcommand.com/2013/02/update-on-wip-ship-pack.htmlThere’s 1 ship hull and everything else is detached so it can be moved / removed / added / edited at will:
- wings
- engines
- sensors
- cargo boxes
- robotic arms
- pipes / cables
- armor plates
- etc.
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Two ultra low poly ships with 3 texture variations:
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I was impressed with this design also when I saw the concept art. I realized I could do this with very few polys thus I could have a cool very-low-poly ship so I went on and made it. I imagined it could work well (in my mind) as a drone-type interceptor.
Anyway, here’s another design I made yesterday. There are 19 low poly building designs made to use a single texture so you can easily apply your materials to make the towers have a more tech* look or whatever you wish.
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omg, i was searching for cities for ages, grabbed everything i could - thanks so much!
one request is left - would it be possible to get the above city block (the first one) on a citylike surface as a seamless model - to put the blocks together on a planets surface?
something like this
CB CB CB CB CB
CB CB CB CB CB
CB CB OB CB CB
CB CB CB CB CB
CB CB CB CB CBwhere CB would be your Cityblock and OB another one (with a station to land on for example). This way a complete City could be build with only 2 cmps
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I love it ! Looks great within the game ! The specular really adds to the Lander’s look.
Daywalker, that’s actually something anyone can do mate. Just arrange the towers in whatever combination you wanna put them in any scene, there’s no need to create an additional modular scene setup when the towers themselves are basically modular (since they’re separate objects). So you just take the 19 towers, clone them how many times you want and then arrange them manually around your main base model and you’re done.
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yes, i know, thanks SC but since it is really time consuming to do so, i have to place it behind everything else because it’s planned for a new feature in addition to this: http://sof.zumreden.de/forum/attachment.php?aid=349
The scape is seamless. Thought you have the model somewhere.
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That was just a small city I threw together to make a render so I did not uploaded that particular model but if you want it, I can put it up on the server np. Keep in mind thou, that I used like 140 buildings in that scene so the poly count is like 50k.
Btw, I cannot see that page. -
Well, thats a worthfull information, thanks and no, that would be too many polys for what i am going to do, have to make a few blocks than later.
Sorry for the picture here it is again as upload. Didn’t knew about the restrictions of our own forum anymore
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Just showing my latest command ship of 22.500 polys I made for a game called Void Destroyer. This model cannot be downloaded.
http://www.solcommand.com/2013/03/kurat-command-ship-wip.html
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Ideal!
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Cheers guys. The “beast” thanks you too
Now here are two new models for you guys. They are two shield generators with different design styles:
http://www.solcommand.com/2013/03/shield-bubble-generator.html
http://www.solcommand.com/2013/03/dyn-shield-emitter.html -
Anyone interested in a pyramid ?
http://www.solcommand.com/2013/03/giza-pyramid-spaceship.html
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I can already think of a few mission ideas involving it
Anyway, here’s a new model you can use inspired by the titans in eve online. In it’s current state has 70k polys but if you remove the hull greeble layer it goes down to 24k:
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