@Adoxa, ammolimit
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FLHook Development
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Hey there,
Recently I’ve merged your ammolimit code into disco’s client hook with the intention of allowing variable ammo limits depending on launcher count.
I’ve actually worked on the server aspect of it first and it’s working as expected. Serverside I can use HkEnumCargo to get a list of the player’s equipment at any time but as expected that feature does not exist clientside.
While clientside there is CShip* cship = GetCShip(); and then I can traverse the equip manager… well that only works if the player is in space.
I’m looking for a way to access the player’s equipment/cargo while docked, any idea?
Thanks!