What's it's limit?
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After finishing CIE Computer Programming class, I have been contemplating about the Freelancer engine and thinking about going further into what I could add to the game engine, making it more distinct from the original. I’m not talking about like adding ID Cards or simple items, I mean making new segments of code that adds new features, like a independent upgrade window to improve weapons, shields, and/or sensor systems. With all the mods I have seen, I know there’s quite a bit, but I want a perspective of what else, besides visually, can be furthered using the Freelancer Engine?
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That’s a bit of an odd question. The answer is: whatever you’re ready to add. You can technically add anything you want, but you realistically won’t want to dedicate the time to add most of it.
Unless your class also happened to cover assembly, memory hacks, structure reversal, low-level C and C++ coding, etc. you’re going to find it a real bitch to work with. Most sane people use an engine like Unity instead
If you really want to go with it, I’ll wish you luck. I only know of a handful of people who can do it, and I’m not one of them, if you wondered.
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C# and C are similar the same way a toy truck is similar to an actual truck.
To be blunt: you have absolutely no idea what you’re getting into if your programming experience is C#. I love C#, but it just isn’t the same thing at all.
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All I need is the basic code and develop it into a engine which I can use. Unity Engine might be a better choice, but I have a big plan, and I need the working of Freelancer down. What I’m talking about isn’t just a mod, I’m talking about making a entirely new engine using the old. And it’s not going to be a basic game that’s a “Freelancer Clone”. Source code is out there, I just have to do some serious searching. And I think I’m going to find some people wanting to try to have a hand at my little project. I do have a understanding of the UV mapping of Blender, just I need to get the hang of the controls. I’m hoping to possible get it off the ground, so it’s not just something that’s more of a mod, but a actual game. So, you could say, making a prototype “F2P” game. So doing that and going back to college in the fall, I’ll have limits to how much I can do. If any of you want to help, I’m open to anyone for help on this. No name for it yet, still thinking of it.
Imagine EVE Online, just more control and user friendly.
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sigh
No, the source code isn’t out there. I’d hoped this could be a good discussion but I see now that you’re not listening.
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That is the dumbest thing I’ve heard all week, and I know some thick people. Buddy, it’s not. We know. The people that do have it lost it. It doesn’t exist. And even if you COULD find it, guess what, you don’t have the rights to it. You got several hundred thousand USD to burn? Cause I’m a college student too, and I sure as #$%% don’t.
And ‘build on top of the Freelancer code. Just that simple.’
I’m sorry, no. Guess what my guys do for FWTOW? Feature work. Know how damned hard it is to get even basic things working? Really damned hard, and they’ve been doing this for faaaaaaaaaaaar longer than your one class experience worth of time.
What you want to do is something we’ve all wanted to do, this isn’t new. I can list off so many projects I’ve seen born of this idea and die. Openlancer, Uberlancer, sooooooooo many others.
And no, you’re not going to be the one that does it. It wasn’t that they didn’t just try hard enough, or look hard enough for the source. You’re not special, you’re not a savior. I assume from your comments on college that you’re rather young, and you want to conquer the world. I get that. But really, this is simply not something you can actually do. If you want to do something like this, go make your own engine. Hacking FL is not your best course. Hell, it’s not even a good course… or a mediocre course. It’s really a bad, bad, bashing your head against the wall course that will end in self loathing and quite a bit of alcohol poisoning. There’s a reason FWTOW’s former lead dev was a doctor.
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Hehe, to demotivate Regious even more: From what I read most people say you can’t program until you did it for x years. x mostly lies in the 5-10 range I am well over that mark and at least would agree that in the beginning most people can’t judge what amount of work they need for certain things. Which is logical, since they miss the experience for that.
Try looking at the FLHook source, maybe then you understand better what we do.
There are also adoxa’s plugins, which have source (written in c), but they are mostly even less easy to understand.