[Freelancer Mod News]Freeworlds: Tides of War: The Update
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It’s been a while since my last post, so I’ve recorded a quick update vlog for you all. Covered as topics are current graphical improvements, gameplay mechanics, and perhaps some information about a Beta.
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Wow, look’s really nice now.
In honesty i have not been watching much progress of FW:TOW since the announcement of star citizen, but this new update has re-sparked my interest to say the least.
My only slight disappointment is the removal of a single player mode/ free roam, so I could take a relaxing trip through the galaxy without the worry of enemy players or make single player missions like I did in my version of freeworlds 1.65.
With that said, after watching the video footage i’m thinking multi-player could keep me busy and entertained for quite a while.
A great big well done so far from me, in hope of a great big “thank you” soon. -
khayman wrote:
Wow, look’s really nice now.
In honesty i have not been watching much progress of FW:TOW since the announcement of star citizen, but this new update has re-sparked my interest to say the least.
My only slight disappointment is the removal of a single player mode/ free roam, so I could take a relaxing trip through the galaxy without the worry of enemy players or make single player missions like I did in my version of freeworlds 1.65.
With that said, after watching the video footage i’m thinking multi-player could keep me busy and entertained for quite a while.
A great big well done so far from me, in hope of a great big “thank you” soon.We’ve said repeatedly that we’ll bundle a server so you can do what’s effectively OpenSP with more features.
We can’t support SP when half of our additions require a server to even function.
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Same here khayman
At least this game/mod I can play, I wish I could say the same about Star Citizen -
FriendlyFire wrote:
We’ve said repeatedly that we’ll bundle a server so you can do what’s effectively OpenSP with more features.We can’t support SP when half of our additions require a server to even function.
Completely understood, and by the look of things, definitely worth it!.
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Oh, also, with M0tah’s work and all, I think it could be possible to have missions on a server, which would entirely remove the need for SP in the first place
But one step at a time…
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This is looking really awesome, really pushing beyond the limits.
Can’t wait for the release