Create Randommissions
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Hey ho Modding Club
i have a two important Questions about Random Missions !
First question i have :
How i create Mission Target Zones and connect them to the Bases so that i can accept them in the Bar or by Chars who offer Missions
because i have a little problem with my setup, So that is my Situation :
I created a new System “Tau-41” and placed two bases (1) Freeport 11 (Zoner Base , Bounty hunters offers Missions) / (2) Base Selina (Outcast Base , Outcasts offers Missions)
i red a few Tutorials about Create Missions and i worked in this new System i have fully functional Randommissions BUT!!!
now i have created a new faction and a base in Edinburgh. i changed the Pop_Zones and added my faction to the patrols and Defend encounters - all fine from here. But now i want my new faction to offers missions so i also set up Zones and all the remaning stuff that i´ve done before and……no Missions ! the Missionboard says all the time “No Mission!..” here is my setup from all the ini´s
factionprop.ini :
[FactionProps]
affiliation = adv_sds_grp
legality = lawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_li_lsf
jump_preference = jumpgate
voice = pilot_f_mil_m01
voice = pilot_f_mil_m01a
voice = pilot_f_mil_m01b
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
voice = pilot_f_leg_f01b
npc_ship = adv_sds_fighter_d1-4
npc_ship = adv_sds_fighter_d5-8
npc_ship = adv_sds_fighter_d9-11
npc_ship = adv_sds_fighter_d11-14
npc_ship = adv_sds_fighter_d14-16
npc_ship = adv_sds_fighter_d17-19
mc_costume = mc_br
space_costume = br_bartender_head, br_male_elite_body, comm_br_brighton
space_costume = br_quigly_head, br_male_elite_body, comm_br_kaitlyn
space_costume = br_sales_head_hat, br_male_elite_body, comm_br_brighton
space_costume = ge_male1_head, br_male_elite_body, comm_br_kaitlyn
space_costume = pl_male5_head, br_male_elite_body, comm_br_brighton
space_costume = sc_scientist2_head_hat, br_male_elite_body, comm_br_kaitlyn
space_costume = br_newscaster_head_gen_hat, br_female_elite_body, comm_br_brighton_female
space_costume = br_newscaster_head_gen_hat, br_female_elite_body, comm_br_kaitlyn_female
space_costume = rh_newscaster_head_gen_hat, br_female_elite_body, comm_br_brighton_female
space_costume = rh_newscaster_head_gen_hat, br_female_elite_body, comm_br_kaitlyn_female
space_costume = pl_female2_head, br_female_elite_body, comm_br_brighton_female
space_costume = pl_female2_head, br_female_elite_body, comm_br_kaitlyn_female
firstname_male = 227308, 227410
firstname_female = 227508, 227575
lastname = 227708, 228007
rank_desig = 197011, 197012, 197013, 8, 10
formation_desig = 197808, 197820
formation = fighters, fighter_basic
formation = freighters, freighter_rheinland
formation = freighters2, freighter2_rheinland
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.5npcships.ini :
[NPCShipArch]
nickname = adv_sds_fighter_d1-4
level = d4
loadout = fc_sds_fighter_loadout01
ship_archetype = ge_fighter3
state_graph = FIGHTER
pilot = pilot_military_med
npc_class = lawful, class_fighter, d1, d2, d3, d4[NPCShipArch]
nickname = adv_sds_fighter_d5-8
level = d8
loadout = fc_sds_fighter_loadout02
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_military_hard
npc_class = lawful, class_fighter, d5, d6, d7, d8[NPCShipArch]
nickname = adv_sds_fighter_d9-11
level = d11
loadout = fc_sds_fighter_loadout03
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_military_hard
npc_class = lawful, class_fighter, d9, d10, d11[NPCShipArch]
nickname = adv_sds_fighter_d11-14
level = d13
loadout = fc_sds_fighter_loadout04
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_military_hard
npc_class = lawful, class_fighter, d11, d12, d13[NPCShipArch]
nickname = adv_sds_fighter_d14-16
level = d16
loadout = fc_sds_fighter_loadout05
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_military_ace
npc_class = lawful, class_fighter, d14, d15, d16[NPCShipArch]
nickname = adv_sds_fighter_d17-19
level = d19
loadout = fc_sds_fighter_loadout06
ship_archetype = ge_fighter6
state_graph = FIGHTER
pilot = pilot_military_ace
npc_class = lawful, class_fighter, d17, d18, d19empathy.ini :
[RepChangeEffects]
group = adv_sds_grp
event = object_destruction, -0.05
event = random_mission_success, 0.10
event = random_mission_failure, -0.08
event = random_mission_abortion, -0.15
empathy_rate = li_n_grp, 0
empathy_rate = li_lsf_grp, 0
empathy_rate = li_p_grp, 0
empathy_rate = br_n_grp, -0.01
empathy_rate = br_p_grp, -0.01
empathy_rate = ku_n_grp, -0.005
empathy_rate = ku_p_grp, -0.005
empathy_rate = rh_n_grp, -0.005
empathy_rate = rh_p_grp, -0.005
empathy_rate = co_shi_grp, 0
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0
empathy_rate = co_be_grp, 0
empathy_rate = co_rs_grp, 0
empathy_rate = co_vr_grp, 0
empathy_rate = co_ni_grp, 0
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0
empathy_rate = co_ic_grp, 0
empathy_rate = co_ss_grp, 0
empathy_rate = co_hsp_grp, 0
empathy_rate = co_alg_grp, 0
empathy_rate = co_os_grp, 0
empathy_rate = co_nws_grp, 0
empathy_rate = fc_c_grp, 0.02
empathy_rate = fc_ou_grp, 0.02
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, 0
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0.02
empathy_rate = fc_x_grp, 0
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0.01
empathy_rate = fc_lh_grp, 0.2
empathy_rate = fc_u_grp, 0.005
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, 0
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0.03
empathy_rate = adv_fs_grp, 0
empathy_rate = adv_mc_grp, 0initialworld.ini :
[Group]
nickname = adv_sds_grp
ids_name = 72000
ids_info = 72000
ids_short_name = 72001
rep = 0, li_n_grp
rep = 0, li_lsf_grp
rep = 0, li_p_grp
rep = 1, br_n_grp
rep = 1, br_p_grp
rep = 0.5, ku_n_grp
rep = 0.5, ku_p_grp
rep = 0.5, rh_n_grp
rep = 0.5, rh_p_grp
rep = 0, co_alg_grp
rep = 0, co_be_grp
rep = 0, br_m_grp
rep = 0, co_nws_grp
rep = 0, co_hsp_grp
rep = 0, co_ic_grp
rep = 0, co_khc_grp
rep = 0, co_kt_grp
rep = 0, rh_m_grp
rep = 0, co_me_grp
rep = 0, co_ni_grp
rep = 0, co_os_grp
rep = 0, co_rs_grp
rep = 0, co_shi_grp
rep = 0, co_ss_grp
rep = 0, co_ti_grp
rep = 0, co_vr_grp
rep = 0, fc_bd_grp
rep = 0, fc_b_grp
rep = -0.650000, fc_c_grp
rep = 0, fc_fa_grp
rep = -0.650000, fc_g_grp
rep = 0, fc_gc_grp
rep = 0, fc_h_grp
rep = 0, fc_j_grp
rep = -0.650000, fc_lh_grp
rep = 0, fc_lr_grp
rep = 0, fc_lwb_grp
rep = -1, fc_m_grp
rep = -0.650000, fc_ou_grp
rep = 0, fc_rh_grp
rep = 0, fc_or_grp
rep = 0, fc_u_grp
rep = 0, fc_x_grp
rep = 0, gd_gm_grp
rep = 0, fc_uk_grp
rep = -0.650000, fc_n_grp
rep = 0, fc_ln_grp
rep = 0, fc_kn_grp
rep = 0, fc_rn_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = -1, gd_bh_grp
rep = 0, adv_fs_grp
rep = 0, adv_mc_grpBR05.ini
one of my zones :
[Zone]
nickname = Zone_Br06_pop_ambient_03
pos = -44652, 0, -4344
rotate = 0, 0, 0
shape = SPHERE
size = 20397
comment = SDS
sort = 51
toughness = 8
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = gd_bh_grp, 20
faction_weight = adv_sds_grp, 20
faction_weight = fc_m_grp, 20
encounter = area_bh_assault, 8, 0.200000
faction = gd_bh_grp, 1.000000
encounter = area_defend, 8, 0.500000
faction = adv_sds_grp, 1.000000
encounter = area_assault, 8, 0.300000
faction = fc_m_grp, 1.000000Mission Target zones :
[Zone]
nickname = Zone_Br06_destroy_vignette_05
pos = -41033, 0, 6662
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open[Zone]
nickname = Zone_Br06_destroy_vignette_06
pos = -52995, 0, 4997
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = openthe Zone are less than 3k away from my base !
mbase. ini :
[MBase]
nickname = Br06_05_Base
local_faction = adv_sds_grp
diff = 6
msg_id_prefix = gcs_refer_base_Br06_05_Base[MVendor]
num_offers = 2, 4[BaseFaction]
faction = adv_sds_grp
weight = 90
offers_missions = true
mission_type = DestroyMission, 0.480490, 0.900380, 90
npc = br0605_004_f
npc = br0605_005_m
npc = br0605_006_m[BaseFaction]
faction = gd_z_grp
weight = 10
npc = br0605_003_f[GF_NPC]
nickname = br0605_fix_bartender
body = br_bartender_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 458796
affiliation = adv_sds_grp
voice = rvp131
bribe = br_m_grp, 10000, 16100
bribe = br_n_grp, 10000, 16100
bribe = br_p_grp, 10000, 16100
bribe = adv_sds_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132283
rumor = base_0_rank, mission_end, 1, 132284
rumor = base_0_rank, mission_end, 1, 132286
rumor = base_0_rank, mission_end, 1, 132287
rumor = base_0_rank, mission_end, 1, 132289
rumor = base_0_rank, mission_end, 1, 132290[GF_NPC]
nickname = br0605_006_m
body = li_male_elite_body
head = syd_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 458797
affiliation = adv_sds_grp
voice = rvp126
misn = DestroyMission, 0.657740, 1.232530
room = bar
rumor = base_0_rank, mission_end, 1, 491521
rumor = base_0_rank, mission_end, 1, 491522[GF_NPC]
nickname = br0605_005_m
body = li_scrote_body
head = rh_wilham_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 458795
affiliation = adv_sds_grp
voice = rvp101
misn = DestroyMission, 0.900380, 1.687200
room = bar
rumor = base_0_rank, mission_end, 1, 491523
rumor = base_0_rank, mission_end, 1, 491524[GF_NPC]
nickname = br0605_004_f
body = li_hatcher_body
head = li_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 458794
affiliation = adv_sds_grp
voice = rvp546
misn = DestroyMission, 0.351000, 0.900380
room = bar[GF_NPC]
nickname = br0605_003_f
body = li_hatcher_body
head = br_kaitlyn_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 75003
affiliation = gd_z_grp
voice = rvp516
room = bar
rumor = base_0_rank, mission_end, 1, 491525
rumor = base_0_rank, mission_end, 1, 491526[GF_NPC]
nickname = br0605_fix_trader
body = li_scrote_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 75004
affiliation = adv_sds_grp
voice = rvp131[GF_NPC]
nickname = br0605_fix_weaponsdealer
body = li_scrote_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 75004
affiliation = adv_sds_grp
voice = rvp131[MRoom]
nickname = bar
character_density = 4
fixture = br0605_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender[MRoom]
nickname = Deck
character_density = 2
fixture = br0605_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = br0605_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipmentcan some one help me ? , maybe i miss something
THE SECOND QUESTION is :
how i can setup a freelancer server with auto-restert or autostart or in other words what do i need to give my FL-Server the ability to restart itself !
thx in advance
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Ioncross or process manager
http://forge.the-starport.net/projects/dspmhave you added your faction to DATA\RandomMissions\VignetteParams.ini ???
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oh … XD
now i know what i miss
thx for your support but i will test my work before i say it works all fine XD