[Question] Extending SP by making levels take longer to acquire
-
First post for FL modding since 2005 :).
Wanting to grind more in SP between missions with Juni in the later stages. My understanding was that ptough values were monetary? So I changed the values to (snippet):
[PlayerToughnessScale]
ptough_graph_pt = 0, 0
ptough_graph_pt = 11000, 1
ptough_graph_pt = 33750, 2
ptough_graph_pt = 87228, 3
ptough_graph_pt = 120845, 4
ptough_graph_pt = 165396, 5
ptough_graph_pt = 230475, 6Yet, I’m still getting levels at a seemingly general rate. Level 4 - 5 wants me to earn 35769, rather than what’s listed.
What am I missing or misunderstanding, or is ptough only for MP? If so, is it possible to find and change the SP equivalent values?
-
Hardcoded in content.dll; I have a plugin to change it.
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2291
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3990
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=6078
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=6334 -
Thanks, sorry yeah I just found one of those posts, haha. Thanks for hunting those down though, and for your work on that. I want to hex edit the DLL myself for mod inclusion.
This can be closed now I guess unless there’s more to it that I can benefit from knowing :).
-
EDIT: Tried using storylvl.dll but didn’t seem to work using 1.0 with JFLP. Put the DLL into DLL/BIN and amended the freelancer.ini, to no avail.
[Initial SP DLLs]
path = …\dlls\bin
DLL = Content.dll, GameSupport, HIGHEST
; required to operate gates and docks
; required to create ships in space
DLL = Content.dll, SpaceSupport, NORMAL
DLL = Content.dll, BaseSupport, NORMALDLL = Content.dll, StoryLauncher, BELOW_NORMAL ;story/static missions
DLL = Content.dll, SpacePop, LOWEST ;populator
DLL = Content.dll, AISandbox, BELOW_NORMAL
DLL = Content.dll, TestAutomation, BELOW_NORMAL
DLL = Content.dll, BasePop, LOWEST
DLL = storylvl.dll -
Yeah, I used the following:
Data\Missions:
; Money required to level up during the story (using storylvl plugin).
[StoryLevel]
freetime_01_02 = 13500
freetime_02_03 = 35200
freetime_03_04 = 87000
freetime_04_05 = 146760
freetime_05_06 = 215910
freetime_07_08 = 295150
freetime_08_09 = 454620Version on main menu says 1.0, all I’m using from memory is the uncompressed ini files for modding purposes and JFLP’s patches over the top for wide-screen support etc.
-
Set the first freetime to 350000 (already there from a previous test), added storylvl, loaded up “Mission 01: Criminal Base Destroyed”, I require 350000 to advance. Saved it, removed storylvl, loaded it, still require 350000. So possibly you’re loading a save that has already set the old requirement; you need to complete a mission to get the new requirement.