Tides of War: Clone Wars is looking for Assistance
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Hello All,
I am the lead modder for Tides of Wars: Clone Wars, a total conversion mod for FL that has been around for approximately 2.5 to 3 years. Over that time frame I have put out several versions that compiled my resources from many locations into a fairly decent mod (and yes, I think it was only decent…)
Now however, I am planning to rebuild the mod from the ground up using all original content. The mod will not borrow ships or models from any other mod or game (designs perhaps, but models will be done entirely by myself and some other volunteers). I have laid out the ideas I’ve put forth on our forums here:
http://clonewars.swtow.com/SMF/index.php?topic=460.0
and here http://clonewars.swtow.com/SMF/index.php?topic=464.0.So this is where my request comes in. Before, I have been the sole person doing all the work necessary to get this mod up and running. Now I have a volunteer to help with systems and one to help with creation of several models still needing to be done. However, I am still in need of one or more people to assist with textures. Essentially the only skills necessary will be a working knowledge of Photoshop and rudimentary knowledge of how textures are applied to 3D models. I will be creating UV maps for each of the models and the people working on textures need only fill them in based on our uniform texturing guidelines.
All in all, the mod is only planned to have around 20 ships and 4 to 6 station designs (some sections will be modular to allow for variations). Various weapon/turret models will also be created for the ships but these are much easier to tackle than the ships themselves.
With all this said… if anyone is interested please feel free to contact me on the Clone Wars boards, by PM here, or via MSN at [email protected]
Also, anyone versed with hex editing the exe and dll files of the game would be highly appreciated!
Thanks for giving me a moment of your time.
-Arvis Taljik
Tides of War: Clone Wars Mod
Team Leader/Lead Modder