• 3 Votes
    3 Posts
    39 Views

    Yep, had the user who had the issue pop up very consistently confirm that 1.03 dll fixes the issue. Much appreciated.

  • 1 Votes
    1 Posts
    24 Views
    No one has replied
  • 1 Votes
    7 Posts
    27 Views

    @Gold_Sear Damn, I did browse through the knowledge base but I must have skipped this entirely. Apologies.
    Many thanks to you and BC46 who also pointed it out to me and included the original thread, with adoxa finding it https://the-starport.com/forums/post/40981

  • The Old Starport

    News & Announcements
    7
    1 Votes
    7 Posts
    142 Views

    @w0dka, thank you for hosting the site for such a long time :). I think I visited the old starport maybe once a year… so thank you for helping keep my yearly nostalgia trip alive!

  • Happy New Year!

    News & Announcements
    3
    1 Votes
    3 Posts
    21 Views

    happy NY

  • BMOD: Screenshot Showcase

    Moved Modding
    1
    1 Votes
    1 Posts
    41 Views
    No one has replied
  • 3rd-person camera issue

    Modding
    6
    1 Votes
    6 Posts
    55 Views

    @Venemon:
    I actually played around with this offset a few years back while trying to reduce the symptoms of Ship Shaking but never posted it. Anyway credits go to you:

    Freelancer.exe 1186F0 0.05f = multiplier for third person view inertia ~Venemon

    EDIT: added pull request for the 101 list.

  • 3 Votes
    2 Posts
    26 Views

    @XxSARGExX huge, huge thanks for running Regulancer and coordinating all these streams and events. You’ve done an amazing job this year and I don’t think we’d be where we are today without you. Keep up the good work 🙂

  • 0 Votes
    5 Posts
    45 Views

    Thank you very much everything works great.

  • The Starport Has Moved!

    News & Announcements
    17
    1 Votes
    17 Posts
    169 Views

    Hi folks, just a heads up, we’ve been a bit slow on accepting registrations over the Christmas period as we’ve all had other stuff on our plates over the last week or so. If your registration request is taking too long, or you think we might’ve missed it, fire us an email at [email protected], or hit one of us up on the Discord to get it sorted out 🙂

  • The "Last Word" post

    General Discussion
    9
    0 Votes
    9 Posts
    69 Views

    Dang… I hoped my acknowledgement would cause you to surrender victory.

  • 1 Votes
    2 Posts
    29 Views

    I’ve pushed out a small patch this evening that does the following:

    Adds more distinct notification/chat icons Adds a quick reply box to the bottom of any topic Automatically posts in the Discord whenever a post is made to the Starport. Alerts the admins when a new user registers and is awaiting approval Allows users to be emailed or notified when a post is made in a category they are watching.

    New notification/chat icons when you have a notification/message:
    19083edd-5511-4ce3-9839-e873c4a31a22-image.png

  • Modding Wiki Contributions

    Modding
    1
    0 Votes
    1 Posts
    54 Views
    No one has replied
  • New Renderer (OpenGL 3.3)

    Moved Programming & Tools
    349
    0 Votes
    349 Posts
    235k Views

    I wanted to give you guys a quick update after my last post. I still am working on the renderer and have fixed many bugs (mostly visible rendering issues) since the public beta release. Also there has been a lot of optimization work and I am currently working on some more optimizations for the shadow calculation/rendering. After that the list of remaining bugs is very small (and are minor ones). It should be out of beta once the last ones are fixed. Then I hopefully can start working on releasing the tools so that everyone can use it.

    One recent change is the improvement of the light scattering. Now it knows where the suns are and only is enabled for them (before that it only used the first light source (not sun!) in the system). Also you now can have up to 8 suns with light scattering in one scene (the maximum limit actually is currently arbitrary set from me). You can reduce the maximum number in the settings window of the renderer (e.g. if you have a slower graphics card).
    If no sun is visible light scattering is disabled now (before it was always on when in an asteroid field or nebula).

    Example screenshot of 3 suns with light scattering:

    One bug that has given me trouble for a very long time is some weird memory behaviour. After some time the renderer just could not reserve any more memory resulting in missing textures and crash of Freelancer shortly after. On some PCs this even was after 15 minutes when switching between many systems (I finally was able to reproduce it after switching nonstop systems for about 45 minutes on my PC). For the technically inclined: Address Sanitizer using VS2022 (https://learn.microsoft.com/de-de/cpp/sanitizers/asan?view=msvc-170 and Visual Leak Detector using VS2017) do not find anything. Also lets just say I usually know how to avoid and also find memory leaks.

    My current (also not so good solution) is to enable the Large Adress Aware flag for the Freelancer.exe. After I have had the registry setting “MEM_TOP_DOWN” on for some weeks I can at least confirm that Freelancer has no problem with the flag (while the registry setting funnily broke some windows 7 control panel applications, meaning they are not large address aware). For now that solved it for our players (unless you play for lots of hours).

    I suspect memory fragmentaion going on here, but that remains to be seen. I will come back to this later and it also might have disappeared by then due to my optimization work and code cleanup process.

    I was planning for some time now to post some sort of FAQ thread where I explain what the renderer can do and what you need to do to convert your mod, but (as always) I did not have the time to do that, yet.

  • Forum Rules

    Pinned Locked News & Announcements
    2
    0 Votes
    2 Posts
    25 Views

    These rules have been lightly paraphrased from the original set written by @FriendlyFire that can be found here. They served very well for the better part of 15 years, and we’ll be using them going forward into the future.

  • Greetings from Asylum 51

    Locked Freelancer Mods
    4
    1 Votes
    4 Posts
    5k Views

    Hey Glock36

    Greetings from the TSP Event Manager my name is XxSARGExX and your mod has not been forgotten.

    On the Starport Discord, we are hosting an Event Series called “Regulancer”. This Series will take place each last full weekend of the month and we are doing server events, Showcasing, or Playing Mods, and streaming it live on YouTube or Twitch.

    We also hosted an Asylum51 Server for a short period to enjoy your mod ones again 🙂

    Sadly the full VOD is gone but I still have some funny clips from the event on Twitch

    Clip 01: https://clips.twitch.tv/LaconicCreativeSandwichVoHiYo-fvrblYy2rdTNrCQi

    Clip 02: https://clips.twitch.tv/SplendidDreamyTarsierBIRB-YbDP5bAUH7boIrc1

    there are more but these two were the fastes i could grab on

    you should check out the TSP Discord, we are putting lots of effort into reviving the Freelancer community and have achieved a lot this year

  • The World Has Darkened

    Locked Introductions
    1
    1 Votes
    1 Posts
    222 Views
    No one has replied
  • Battlestar Galactica Mod gone

    Locked Freelancer Mods
    42
    0 Votes
    42 Posts
    55k Views

    EDIT: found files and changed version number i can now try and connect but everytime i do it gives me a ‘failed to connect to server’ error can anyone shed some light on this sorry for necro

  • 0 Votes
    1 Posts
    347 Views
    No one has replied
  • 0 Votes
    1 Posts
    374 Views
    No one has replied