Itano Circus
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Vista user?
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Try delete the savegames…just an idea.
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Well, I did everything what you said.
Checked these files, everything was fine but game won’t lauch.
I have reinstalled FL, FLMM and redownloaded mod.
I have even cleared registry.
Nothing happened, error still appears, game is freezing.Damn, I want to check this awesome mod and something is not working properly
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Sounds like your graphics card doesn’t like “bloom”, it’s a graphics enhancement that some ppl are adding to thier FL mods, but unfortunately the addition of this addon means some of us just can’t play their mods.
In a community that’s struggling to stay alive this is a stupid move, as the fewer ppl that can play the mod the sooner the mod will flop (just my opinion). -
But when Im running Discovery 4.85 mod with bloom option enabled
(ENBSeries Mod)
everything is working fine, bloom is very intensive and game is working without lose of fps.So I don’t understand why bloom added in IC mod would cause game to freeze : /
If some of you know how to fix this problem, please help. -
It was a mistake to include the bloom on by default. If a next version is ever completed, bloom will not be enabled by default. Other than disabling bloom, the only other advice I can give you is to wipe your accounts folder that is under My Documents\Games\Freelancer. Doing so will usually fix the huge majority of crash on start up bugs.
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I’m loving this mod, except for a crash I keep getting. It usually happens when trying to enter a tradelane, particularly the tradelane from manhatten jump gate to planet denver in the texas system, that’s not to say it happens everytime, but it’s a common place for it to occur.
Anyway, here’s the crash report, it always points to the content.dll file.
Problem signature:
Problem Event Name: APPCRASH
Application Name: Freelancer.exe
Application Version: 1.0.1223.11
Application Timestamp: 00534d69
Fault Module Name: Content.dll
Fault Module Version: 1.0.1223.11
Fault Module Timestamp: 3e401cd4
Exception Code: c0000005
Exception Offset: 000c465f
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 2057Additional information about the problem:
LCID: 1033Are you still supporting this mod Why? Any possibility of you looking into it?
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I’ve heard of this before. I remember that I was able to narrow down at least one of the crashes to the Texas-New York area. I don’t honestly know what causes it, my guess is something related to either npc spawning in one way or another.
When I was making and testing the mod I used singleplayer almost exclusively, and balanced the ships and general gameplay around singleplayer gameplay. Towards the very end of development I started doing some rudimentary multiplayer testing and found that there were several things that did not work as I expected them to work due to obscure differences between the singleplayer and multiplayer components of the game. I already felt pretty finished with the mod, and I never really intended for the mod to played in multiplayer, it was a proof of concept for some gameplay mechanics that got out of hand and turned into a full mod.
All that said, if you’re getting this crash consistently in singleplayer then I’m not sure what to say. While Itano Circus was never the most stable mod in the world, it was far, far more stable in singleplayer because that is where I did all my testing and debugging.
If someone so inclined wants to look into and fix the issues, I would very much appreciate it. I however probably won’t be fixing it myself. Sorry.
TL;DR I’m aware of the crashes, but I haven’t the motivation to go back and fix them because I never intended it to be a multiplayer mod in the first place.
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Have a look at this Crash offsets post (you have the 1.0 address, the link has 1.1).
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Well, I removed the universe file to see if it was an encounter being called in your system files, still CTD, so I removed the missions folder which contains encounters, formations etc, still getting the odd CTD, but not as frequent.
If I trim the mod back to just the ships, equipment, audio and FX files it seems to work fine, but it’s hardly the fine work of art that it was meant to be then.
Fantastic white knuckle fighting ride though WHY, fast as hell and hectic, wicked missiles and explosions to. The real big plus is it’s single player, my net connection has never been the best for online play, not due to speed, but the latency wanders.
Shame you gave up on this, but I understand your reasons, an experiment is an experiment after all, and you achieved what you set out to. Do you know of any other single player mods that are as white knuckle as this one?
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Timmy51m wrote:
Shame you gave up on this, but I understand your reasons, an experiment is an experiment after all, and you achieved what you set out to. Do you know of any other single player mods that are as white knuckle as this one?Not singleplayer, no. Dedicated singleplayer mods are few and far between. The closest thing I can think of is 88 Flak, which shares a lot of features with Itano Circus. You can effectively play singleplayer by just hosting your own server and joining it. In fact, you can do that with pretty much any “multiplayer only” mods.
88 Flak also has lots of features designed specifically for players who play alone or with a small group of friends, such as the customizable wingmen that you can give yourself so you have help when you fight stuff (and you’ll need it). I’m obviously biased though, as 88 Flak is really the only mod I have a lot of experience playing.
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@Why485 and why there is not server of mod?
p.s. i missed something?
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I thinks it is all at Flak 88 Forums and most of funtions of IC realised in Flak 88
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I just dl’d this mod from ModDB and I hope it’s the right version? I’ve been trying to get on this sever for some time now and I hope this works.
Is the server still up?
HK