Engine FX Issues
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Well, I’m making an engine effect for Hispania. It’s the civilian engine recolored to purple, and it hasn’t turned out so well. Specifically, when cruise is active, the engine is pink. When cruise is charging, the color is perfect. Here’s an image of the two:
Cruise Charging:
Cruise Active:
Here is the related code for the colors of the two:
[Section] ; ==> 1 FX_Type = FxBasicAppearance Node_Name = gf_hi_smallengine01play_charge.app ; 0xE264CDEC 3798257132 Node_LifeSpan = Infinite Node_Transform = {} Appearance_LODCurve = { Entry = 0.0000000000000000 EFlag = 4 SubEntry = 0.0000000000000000, 3.0000000000000000, 1.0000000000000000, 1.0000000000000000 SubFlag = 3 } BasicApp_TriTexture = True BasicApp_QuadTexture = False BasicApp_MotionBlur = False BasicApp_Color = { Flag = 4 Entry = 0.0000000000000000 SubFlag = 4 SubEntry = 0.0000000000000000, 0.3333333432674408, 0.0000000000000000, 0.3333333432674408 } BasicApp_Alpha = { Entry = 0.0000000000000000 EFlag = 4 SubEntry = 0.0000000000000000, 1.0000000000000000, 0.5981270074844360, 0.9987589716911316, 0.9938340187072754, 0.0000000000000000 SubFlag = 4 }
[Section] ; ==> 2 FX_Type = FxBasicAppearance Node_Name = gf_hi_smallengine01play_chargeglow.app ; 0xE5B49BB1 3853818801 Node_LifeSpan = Infinite Node_Transform = {} Appearance_LODCurve = { Entry = 0.0000000000000000 EFlag = 4 SubEntry = 0.0000000000000000, 1.9905710220336914, 1.0000000000000000, 1.0000000000000000 SubFlag = 3 } BasicApp_TriTexture = True BasicApp_QuadTexture = False BasicApp_MotionBlur = True BasicApp_Color = { Flag = 4 Entry = 0.0000000000000000 SubFlag = 4 SubEntry = 0.0000000000000000, 1.0000000000000000, 1.0000000000000000, 1.0000000000000000 SubEntry = 1.0000000000000000, 0.5843137502670288, 0.0000000000000000, 0.5843137502670288 } BasicApp_Alpha = { Entry = 0.0000000000000000 EFlag = 4 SubEntry = 0.0029500001110137, 0.0000000000000000, 0.5020080208778381, 1.0000000000000000, 1.0002681016921997, 0.0042183399200439 SubFlag = 4 }
[Section] ; ==> 3 FX_Type = FxBasicAppearance Node_Name = gf_hi_smallengine01play_cruisefire.app ; 0x004D4F77 5066615 Node_LifeSpan = Infinite Node_Transform = {} Appearance_LODCurve = { Entry = 0.0000000000000000 EFlag = 4 SubEntry = 0.0000000000000000, 1.5081889629364014, 1.0000000000000000, 1.0000000000000000 SubFlag = 3 } BasicApp_TriTexture = True BasicApp_QuadTexture = False BasicApp_MotionBlur = False BasicApp_Color = { Flag = 4 Entry = 0.0000000000000000 SubFlag = 4 SubEntry = 0.0000000000000000, 0.5000000000000000, 0.2500000000000000, 0.5000000000000000 SubEntry = 1.0000000000000000, 1.0000000000000000, 0.7500000000000000, 1.0000000000000000 } BasicApp_Alpha = { Entry = 0.0000000000000000 EFlag = 4 SubEntry = 0.0093830004334450, 0.0000000000000000, 0.1318970024585724, 0.6039680242538452, 1.0000000000000000, 0.0000000000000000 SubFlag = 4 }
So, how can I get the colors to match? Note: I’ve tried setting the color settings for the charge and the fire here, and it gave me an even more garish type of pink. Ugh. Actually, I’ve tried almost every combination I can think of. Is it possible there’s some link between the colors I’m not seeing? LS, I think you’re still around. Any insight?
MK
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Uh… As far as I can tell, the “gf_hi_smallengine01play_cruisefire.app” colors are dark pink and light pink, so that’s actually exactly what FL is showing ;D
At time 0, it’s at 128, 64, 128.
At time 1, it’s at 255, 191, 255.You may want to look at your color choices again!
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If someone would be so kind as to ‘fix’ this color issue, I would appreciate it. I have a lot on my plate and don’t have time to do it myself right now. Basically, it would be a white inner core (as shown) with a purple aura around it (much like in the first pic).
MK