Changing model center position
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Hi.
Is it possible to change center of the model without importing it to milkshape?
I have almost no knowledge working in ms3d.
What I want is to change center of the model(center of mass, the 0, 0, 0 position) because npcs always shoot at the center of the model, and if they shoot tradelanes, they just shootat an empty place, not the model, so I’d like to change it.
Try to select the TLRing and you’ll get what I am talking about.So is there an easy way to move the center of the model without completely re-editing it in ms3d?
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Here’s a suggestion that’ll be even easier and won’t make the game look weird. Remember that by changing the center of the model, you’d also move the selection brackets and all that, which would look really weird.
Instead, just move HpShield01 to 0,0,0. When you get close to a tradelane, you’ll see a small box floating in space; that’s the shield. All the NPCs will shoot at it. So there, fixed your problem without breaking a sweat ;D
If you do want to modify the center of the model still, I believe either this requires hex editing or you’ll have to re-export the model from MS3D…
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since i had that problem several times already (after exporting surs when FLmodeltool messed up the center point while resizing the sur)
just take a hex editor
open FLmodeltool and you can see on the right window the current coordinates of the center
now search for these values with the hex editor and change them to your desired value
save the file and finitoit always worked for me and doesnt take more than 1-2 mins
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Thanks for support.
finally I figured out how to do it without editing the center position.
Just put a non_targetable invisible solar, they will attack it and so shoot the tradelane, they will shoot the object first, BTW, this way it is possible to make NPCs first destroy station turrets, and only after that Attack the station(well, didn’t test attack preference regarding dockable solars, but this way they will definitely shoot turrets, not stupidly firing only the centre of the base.
Hope this will be useful.