Visit entries in character files
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Could any one tell me what the following visit entries from a character file mean. These entries don’t appear to be hashcodes (and seem to be some what smaller than hashcodes). The second number appears to be a visibilty code of some sort.
If you could shed any light on this, I would appreciate it…
visit = 0, 1 visit = 2626, 65 visit = 2745, 65 visit = 4169, 65 visit = 8778, 65 visit = 12426, 65 visit = 18578, 65 visit = 19485, 65 visit = 21689, 65 visit = 25320, 65 visit = 33711, 65 visit = 34166, 65 visit = 36813, 65 visit = 41933, 65 visit = 42810, 65 visit = 51614, 65 visit = 56711, 65 visit = 58161, 65 visit = 2161406533, 1 ..."normal" hashcodes continue from here
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They don’t seem to have ‘any’ effect. I toyed with them once…
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AFAIR most of those are reputations.
Yep.
They don’t seem to have ‘any’ effect. I toyed with them once…
Look:
1. Without any “visit” entry in mpnewcharacter.fl
2. With Cannons entries:
3. With vanilla “visit” entries (from this http://www.freelancercommunity.net/viewtopic.php?t=215)
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I figured out that some of the visit entries are encoded like this: Hashcode of (<hash code=“” of=“” base=“” in=“” ascii=“” hex=“”>_<room type=“”>), where <room type=“”>can be deck, bar, ship, dealer, cityscape, trader, equipment, deck2
For example the Li01_01_base has a hashcode of 0XA7303E0D
Some valid visit entries nicknames for this base are:
A7303E0D_cityscape
A7303E0D_bar
A7303E0D_trader
A7303E0D_shipdealer
A7303E0D_equipmentConverting “A7303E0D_cityscape” into a hashcode gives you 0xBCADD8CD.
There are still other visit entries I don’t understand. I haven’t figured out how to calculate the reputation hashcodes yet…working on it.</room></room></hash>