House Name after System Name: Let's Solve this Basterd
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He’s clever, lol Good job M0tah
I’m rolling with my ‘workaround’. I actually like the region displayed in more places than just the system jump.
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Need some help with this. Anyway I did the hex edit correctly for Freelancer.exe.
In resources.dll i changed 1373 to just %s.
Now I wanted to change the arrival text for Leeds system (just as a simple test).
The IDS number of Leeds is 196617.
Instead of Dublin (196618) I replaced it with “System, Bretonia Space”.
Now when I arrive to leeds it only shows LEEDS on top and nothing else. I am testing it on local server.
Im just curious what I did wrong.
(I am using M0tah’s second method).
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I asked if anyone wanted this on TLR a while ago and got no response. Since it went down, I’ve moved here (and DB; didn’t really like ReactorForge), and obviously came across this post. The method I was thinking of using involved an ini file, specifying the ids of the system you wanted to display as a territory: string_id[-string_id] = faction_id; or as an explicit message: string_id = My New System, My New Territory. It would have been done as a DLL, added to DACOM.ini. No one replied, so I never wrote it.
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The only problem you might have with storing it in strid_name is with people who would want to use unicode characters in the system name/arrival text. As far as I know, INI_Reader doesn’t support unicode, though I haven’t explicitly tested it.
Sethernis wrote:
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Now when I arrive to leeds it only shows LEEDS on top and nothing else. I am testing it on local server.Im just curious what I did wrong.
(I am using M0tah’s second method).
There’s two things I can think of that could cause this:
1. You changed the hex to 0x9B00000000EB2D instead of 0x9B01000000EB2D.
2. You changed Leed’s strid_name to 196616. -
Since it’s small enough, I’ve attached the first version of my system name customizer. Copy territory.dll to your EXE directory and add it to DACOM.ini’s [Libraries] section. Then copy territory.ini to the DATA directory and edit it to suit your needs. Look at the start of territory.cpp for what you can do. Note that the names are in UTF-8 format; I don’t test for a failed conversion, so it’ll probably duplicate the previous name, should that happen.
Edit: final version is available here.
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Well done adoxa, gonna test this, will report back
*** Goes away and tests…. comes back ***
http://i5.photobucket.com/albums/y155/Wargibbon/Galacticum/Customspace.jpgWell i got it working ok, adoxa, i officially want your baby, fine work amigo. Bear in mind i’m not the quickest gibbon on the block but after a few attempts i got this working. Think i have it in my head now so most of you other clever gits should be able to work this out lol
And no comments about the green interface, even i think it sucks :oops:
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Yup…
Great work adoxa! I have one question though… How do I remove the Space part in the arrival text?
EDIT:
Just to prevent misunderstandings… I would like it to say “Solar System, Solarian Empire”
It’s because I have other systems/smaller zones controlled by smaller factions so they should look like “New Eden System, Unified Pirate League Territory” and it would look kinda stupid ending with the space part after territory!
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Use the [Systems] section rather than the [Houses], which also enables you to put the territory before the system, if you’d prefer, or even rename the system altogether (well, in space, anyway).
[Systems] format = %s System, Solarian Empire. systems = <first_solar_system>, <second_solar_system>... ; or shorthand if they're consecutive: <solar_system_ids>= Solarian Empire - %s System.</solar_system_ids></second_solar_system></first_solar_system> ```I should be able to make it use system nicknames, too (so instead of "196643-196648" you could use "Iw01-6", also demonstrating a simplified range), but I'll wait a bit and see if there's any other problems/suggestions…
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adoxa wrote:
Use the [Systems] section rather than the [Houses], which also enables you to put the territory before the system, if you’d prefer, or even rename the system altogether (well, in space, anyway).[Systems] format = %s System, Solarian Empire. systems = <first_solar_system>, <second_solar_system>... ; or shorthand if they're consecutive: <solar_system_ids>= Solarian Empire - %s System.</solar_system_ids></second_solar_system></first_solar_system> ```I should be able to make it use system nicknames, too (so instead of "196643-196648" you could use "Iw01-6", also demonstrating a simplified range), but I'll wait a bit and see if there's any other problems/suggestions…
Thanks buddy… That did the trick and now it looks exactly as I wished it to!
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I have attached an improved version, the main updates being able to specify systems by nickname and placing houses on the Nav Map. I’ve also dropped support for the single-line/shorthand definitions. Here’s the description of the new file format:
[Settings] caps = false ; don't force the message to upper case ; Define a house and the systems that use it. [Houses] ; Change the message, either specifying it directly, or by its resource ; number. The first %s will be replaced with the system, the second ; with the house. Maximum length of 63 characters. format = %s System, %s Territory. format_id = number ; No need to create a resource, the house can be named directly. house = name ; The first number is the resource id of the house; the second allows a ; separate name for the Nav Map. The Nav Map has to be a resource ; number, so the first number is optional if you use the house value. house_id = [number][, number] ; The system(s) that belong to the house. This value can be repeated. systems = system[-system][, ...] ; Add the house to the Nav Map. The coordinates are the same as the ; pos value for the systems. Font will default to SubHeader; see ; DATA\FONTS\fonts.ini for the list, or to add your own. NavMap = X, Y[, font] ; Repeat for each house you want to add. ; Define a general format for systems, where the %s is replaced by the ; system name (it's optional, allowing the system to have a different ; name in space). Maximum length of 63 characters. [Systems] format = %s System, Independent. format_id = number systems = system[-system][, ...] ; Repeat for each format you want to add. ```And here's the sample file:
;[Settings]
;caps = false[Houses]
;house_id = 1249 ; LIBERTY
;systems = Li01-5
;NavMap = 5.66, 10.7;house_id = 1250 ; BRETONIA
;systems = Br01-6
;NavMap = -1.32, 11.91;house_id = 1251 ; KUSARI
;systems = Ku01-7
;NavMap = 7.87, 2.94;house_id = 1252 ; RHEINLAND
;systems = Rh01-5
;NavMap = 10.07, 12.9house_id = 328908 ; Outcast
systems = Ew02, Hi01 ; Omicron Beta, Omicron Alpha
NavMap = 9, 0house_id = 328906 ; Corsair
systems = Hi02 ; Omicron Gamma
NavMap = 13, 15format = %s System, %s Worlds.
house = Border
systems = Bw01-10house = Edge
systems = Ew01, Ew03-4[Systems]
format = %s System, Independent.
systems = Iw01-6Edit: final version is available [here](http://adoxa.110mb.com/freelancer/territory.zip).
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adoxa wrote:
; Add the house to the Nav Map. The coordinates are the same as the
; pos value for the systems. Font will default to SubHeader; see
; DATA\FONTS\fonts.ini for the list, or to add your own.
NavMap = X, Y[, font]Amazing! So we are now finnaly able to add new names to the nav map? Or is it something else?
Anyway great work adoxa.