[General Tutorials] Complete Guide to getting Missions against Nomads
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Guys, anyone tried to do these missions? work? Because I’ve done all that is written here and I have only npc ships in space, but no missions.
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Yes, missions are working on FLU. You do need to do the Adoxa exe hack in order to make them work properly.
In addition to the coding you need to implement the following hax
content.dll ServerSide
(23May2003 version from 1.1) edited at
0x518C7(h) 34->00 allow fc_n_grp for randommissions (part1) ~Adoxa
0x519B7(h) 34->00 allow fc_n_grp for randommissions (part2) ~Adoxacommon.dll ClientSide
edited at
0x143C94(h): 66 63 5F 6E 5F 67 72 70->00 00 00 00 00 00 00 00
add Nomads to replistAlso, make sure that your vignettes are within 40k of the base offering the missions and that at least one of those vignettes is overlapping the base as well. I created a series of vignettes starting at the base and overlapping slightly all the way out to the area where I wanted the missions to be. Seems to work.
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This means that we do not need to create a new faction? Ok. And it works on SP or MP?
one question
Do you know why the newly created faction do not give the mission against each other? I have created several factions, but they do not give any mission, even against standard fractions =( _Can hack from Adoxa to fix this?thanks for the help_
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I don’t know about SP. I know it works in MP.
I also don’t know why missions are not showing up with your added faction without seeing the mod.Does the faction have an enemy populating the system? I don’t remember off hand if they have to be populating a base, but at least they need to be showing up in chance encounters.
Both factions need to be populating the system. The faction offering the missions needs to populate a base in the system (obvious). The vignettes need to be within 40k of the base offering the missions, and at least one of those vignettes should be overlapping the base.
Finally, the two factions need to be hostile with each other. This is set in empathy.ini and intitialworld.ini.