Navmap settings
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I do believe you’re referring to one of the umm… less-than-finished features (thank Microsoft for that). In fact, I don’t think I’ve seen a mod with changes to this area either. Sorry m8 =(
*assuming you mean the mining / faction / some patrol path overlays.
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@Syd:
The line property_flag = in the system .ini is for the navmap
If you change this value you will maybe get another look for this field…
but atm i dont know how to initiate new textures…I´ll try something later…
Yes yes, thats was my question. I dont want to modify or make a new textures, i just want to set the fields (asteroid, gas) appearance like in the orig game. Asteroid, gas, and mine field have different texture on the navmap, but FLe sets same appearance for all fields. (on the navmap i mean)
Thanks,
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I do believe you’re referring to one of the umm… less-than-finished features (thank Microsoft for that). In fact, I don’t think I’ve seen a mod with changes to this area either. Sorry m8 =(
*assuming you mean the mining / faction / some patrol path overlays.
I have seen one mod which has unique textures on the navmap, that was the Crossfire as far as remember, but i dont want to make new ones only set the asteroids textures for asteroid fields, gas textures for gas fields, etc…
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How forgetful some of you are, tut tut
Property flags change the appearance of nebulas and asteroid fields. Here are some of the numbers and their effects
32768 = Nebula Type
This will give the outward appearance of a nebula, all gaseous. Don’t forget to change the colour of this to be the same as the one in your system.
property_fog_color = 40, 85, 70 <–---------- Changes the colour, you DON’T need all the extra zeroes as this is flagged as an error by Lancer Solarus error checker program. Remember the numbers are RGB values so 0, 0, 0 is black, 255, 255, 255 is white
2049/258=Ice asteroid type asteroids
512= Lava rocks
130=Debris field
66=Rock type
256=Small Ice asteroids
0=Invisible
I forget who originaly compiled this as i have it in a text file in my tutorials folder. Should help some. I use these values in my Phoenix mod and the fields look so much nicer
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@Gibbon:
How forgetful some of you are, tut tut
Property flags change the appearance of nebulas and asteroid fields. Here are some of the numbers and their effects
32768 = Nebula Type
This will give the outward appearance of a nebula, all gaseous. Don’t forget to change the colour of this to be the same as the one in your system.
property_fog_color = 40, 85, 70 <–---------- Changes the colour, you DON’T need all the extra zeroes as this is flagged as an error by Lancer Solarus error checker program. Remember the numbers are RGB values so 0, 0, 0 is black, 255, 255, 255 is white
2049/258=Ice asteroid type asteroids
512= Lava rocks
130=Debris field
66=Rock type
256=Small Ice asteroids
0=Invisible
I forget who originaly compiled this as i have it in a text file in my tutorials folder. Should help some. I use these values in my Phoenix mod and the fields look so much nicer
Well, it does change the colours in the game doesnt it?
I meant the appearance on the navmap, i can change the colours in the game, i searched for settings in the asteroids.ini referring to navmap appearance but i havent found anything yet. -
The colours on the navmap for the nebulas etc are changed using
property_fog_color = 40, 85, 70
setting. This line can be added to asteroid fields or anything else come to that on the navmap. If you’re talkin about the shapes of the asteroids on the navmap for example then use those codes and you can change the appearance or shape of the asteroids that appear on the navmap
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@Gibbon:
The colours on the navmap for the nebulas etc are changed using
property_fog_color = 40, 85, 70
setting. This line can be added to asteroid fields or anything else come to that on the navmap. If you’re talkin about the shapes of the asteroids on the navmap for example then use those codes and you can change the appearance or shape of the asteroids that appear on the navmap
Thanks again Gibbon