Missions in large systems
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hey… that might work…
Unless there is a limit on how far a attached object can be away from its parent… FL “should” see
that as part of the base… Just thought id pop in my 5cents… ;D -
hey… that might work…
Unless there is a limit on how far a attached object can be away from its parent… FL “should” see
that as part of the base… Just thought id pop in my 5cents… ;DChecked. 30K absolutely sure. I placed a weapon platform 32k from the base when i clicked on it, the base itself appeared
EDIT: 120K still works
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I tried adding nav buoys, whose parent is Li01_01 to several vignettes in New York. This included one vignette in the badlands “field” type and two vignettes that would otherwise be in use by Manhattan, one was “open” type, and the other one was “exclusion” type. I was able to select Manhattan using the objects, but had no luck with missions showing up…
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I tried adding nav buoys, whose parent is Li01_01 to several vignettes in New York. This included one vignette in the badlands “field” type and two vignettes that would otherwise be in use by Manhattan, one was “open” type, and the other one was “exclusion” type. I was able to select Manhattan using the objects, but had no luck with missions showing up…
Just one thing: Do you use FLe to add this objects to Manhattan?
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No way
Not since the very beginning when it screwed up my day’s work. Manual ini editing all the way.Edit: I do use FLE to view the system, however - to quickly find which vignette to add the nav buoy into. NY after all has tons of them; but only to view the system, not a single modification done in FLE.
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No way
Not since the very beginning when it screwed up my day’s work. Manual ini editing all the way.Edit: I do use FLE to view the system, however - to quickly find which vignette to add the nav buoy into. NY after all has tons of them; but only to view the system, not a single modification done in FLE.
I had many problems when i added things to new york system. As far as i know new york a bit different, and sensitive to modifications.
Try this object and parent things in an other system. -
Tried with California and Colorado, but no luck.
Well, the next step, try to make absolutely new unique system and do this mission thing there.
EDIT: just one more possibility: check the population zones in that area, you want to place the mission vignette. Maybe there is a relation between the mission zone and the base faction emergence in that area.
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The second possibility is out of the question, as the systems we are talking about are COMPLETELY the same as the original ones. In FLE, or the navmap, for example, you can’t even tell the difference. It might be 5x the size, but everything is where it proportionally should be - so this, I believe is still more of a distance-from-base issue.
I will try your first idea, but seeing that it didn’t work in california or colorado, I have high doubts that it will in a custom system.
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**Well, you could simply add extra zones near each base, a bit tedious but it would clear up part of the problem, another on is are you red to any of the factions in New York, if not you won’t get hardly any missions.
In SSM, I have a 700k system from side to side, missions are quite prevalent at all of the bases, I used to never get any until I moved some of the zones to within 30k of the center of the planet (to the center of the zone).
New York is usually no problem to edit for me, I have found that as long as I put patrol paths endpoints to the correct base, then I don’t have any crashes in that system.**