Freelancer Pos and Rotate
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pos = x, y, z position of an object in a system
rotate = x, y, z rotate position of above objectThe navmap reads those coordinates to display objects in a system on a 2D plane. The game understands 3D but the navmap doesn’t as it doesn’t recognise values + or - on the Y axis
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I believe rotation uses a yaw/pitch/roll system, so each value is applied relative to the new orientation of the object. I don’t know what is the order through which each axis is applied though.
And yes it applies to player files too.