FL hook problems getting Plugins to work
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Hi guys im having a few troubles getting plugins to work So far i have only got the message plug in to work the bounty one dosnt seem to want to work
Heres my FLhook ini
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; general settings
; AntiDockKill: anti-dockkilling time in ms, starts when player has completely undocked and is able to fly freely.
; while being dockkill-protected, the player can’t be damaged by other players and can’t damage
; other players himself
; AntiF1: anti-f1 time in ms. f1 pushing will be delayed for this amount of time if player is in space.
; the client won’t see what happens while delaying. (set to 0 to disable)
; DisconnectDelay: similar to anti-f1, applies when player disconnects while being in space. the player’s ship will
; remain in space for this amount of time when he disconnects. within this period he can’t
; reconnect to the server(“your account is already in use” will be displayed)
; EnableDieMsg: suppress the “Player das died: XXX” messages and replace with improved FLHook death messages
; DisableCharfileEncryption: disables charfile-encryption(will be saved in plain ascii-text). this may lead to some
; problems with programs like ioncross!
; ChangeCruiseDisruptorBehaviour:
; set it to yes and cruise disruptors will no longer affect the engine kill
; DisableNPCSpawns: disables all npc-spawns while the serverload is bigger than this value. this does not affect
; mission npcs! it allows you to dynamically adjust the number of npcs (set to 0 to disable)
; ReservedSlots: sets the number of reserved slots
; TorpMissileBaseDamageMultiplier: sets the damage multiplier when a player missile/torpedo hits a base
; MaxGroupSize: change the maximum group size(default is
[General]
AntiDockKill=3000
AntiF1=0
DisconnectDelay=0
EnableDieMsg=yes
DisableCharfileEncryption=no
ChangeCruiseDisruptorBehaviour=no
DisableNPCSpawns=0
ReservedSlots=0
TorpMissileBaseDamageMultiplier=1.0
MaxGroupSize=25;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; log settings
; Debug: general debug logging, creates timestamped debug logs “flhook_logs/debug/”
; DebugMaxSize: max size of debug log files (in MB)
; LogAdminCommands: log all admin commands
; LogAdminCommands: log all user commands
; LogConnects: log all connects
; LogPerformanceTimers: log all performance timers
; TimerThreshold: sets the reporting threshold for the performance timers, time in ms
[Log]
Debug=no
DebugMaxSize=100
LogAdminCommands=yes
LogUserCommands=no
LogConnects=no
LogPerformanceTimers=no
TimerThreshold=100;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; kick settings
; AntiBaseIdle: time in seconds after which a player will be kicked for idling on a base/planet, no matter
; if he’s active or not (set to 0 to disable)
; AntiCharMenuIdle: time in seconds after which a player will be kicked for idling in charmenu (set to 0 to disable)
; PingKick: maximum average ping in ms, higher ping results in kick (set to 0 to disable)
; PingKickFrame: time-frame in seconds in which the average ping is calculated (f.e. PingKickFrame=30 -> calculate
; average ping by the pingdata of the last 30 seconds)
; FluctKick: maximum average ping fluctuation, higher fluctuation results in kick (set to 0 to disable)
; LossKick: maximum average loss, higher loss results in kick (set to 0 to disable)
; LossKickFrame: time-frame in seconds in which the average loss is calculated.
; LagKick: maximum average lag, higher lag results in kick (set to 0 to disable)
; LagDetectionFrame: frame in position updates in which the average lag is calculated.
; LagDetectionMinimum: minimum difference in % after which lag is detected, the higher this setting the less lag will be detected
[Kick]
AntiBaseIdle=600
AntiCharMenuIdle=600
PingKick=0
PingKickFrame=120
FluctKick=0
LossKick=0
LossKickFrame=120
LagKick=0
LagDetectionFrame=50
LagDetectionMinimum=50;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; style settings, these settings affect appearance of text messages sent to a client
; DeathMsgStyle: style of death msgs occuring in foreign systems, this is the “data” value of a TRA xml-node
; (explanation in readme.txt)
; DeathMsgStyleSys: style of death msgs occuring in the system the player is currently in
; DeathMsgTextPlayerKill:
; text to be displayed when a player killed another one. %victim will be replaced by the name
; of the victim etc. set it to nothing to disable the message.
; DeathMsgTextSelfKill:
; text to be displayed when a player killed him-/herself
; DeathMsgTextNPC: text to be displayed when a player was killed by an npc
; DeathMsgTextSuicide:
; text to be displayed when a player committed suicide
; DeathMsgTextAdminKill:
; text to be displayed when an admin kills a player with the “kill” command
; KickMsg: this is the xml-string of the text to be displayed when a player is kicked for a certain reason.
; %reason will be replaced by the reason.
; KickMsgPeriod: this is the time period in ms during which the reason is shown before the player gets disconnected
; UserCmdStyle: style of the user-command replies
; AdminCmdStyle: style of the admin-command replies
[Style]
DeathMsgStyle=0x19198C01
DeathMsgStyleSys=0x1919BD01
DeathMsgTextPlayerKill=Death: %victim was killed by %killer (%type)
DeathMsgTextSelfKill=Death: %victim killed himself (%type)
DeathMsgTextNPC=Death: %victim was killed by an NPC
DeathMsgTextSuicide=Death: %victim committed suicide
DeathMsgTextAdminKill=Death: %victim was killed by an admin
KickMsg=<tra data=“0x0000FF10” mask=“-1”><text>You will be kicked. Reason: %reason</text>
KickMsgPeriod=5000
UserCmdStyle=0x00FF0090
AdminCmdStyle=0x00FF0090;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; socket settings
; Activated: must be set in order to enable socket listening
; Port: port that FLHook should listen to (ascii)
; WPort: port that FLHook should listen to (unicode), you will also need to send your commands in unicode
; PassX: password
; RightsX: rights for that password (see the rights section in readme.txt)
; you can have multiple passwords with their distinctive right settings
; they must be numbered serially with passX/rightX
[Socket]
Activated=no
Port=1919
WPort=1920
Pass0=test
Rights0=superadmin
Pass1=low
Rights1=cash,beam;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; user commands (yes = enabled)
; SetDieMsg: enable/disable “/set diemsg”
; SetDieMsgSize: enable/disable “/set diemsgsize”
; SetChatFont: enable/disable “/set chatfont”
; Ignore: enable/disble ignore commands
; MaxIgnoreListEntries: maximum number of ignorelist-entries allowed for a player
; Autobuy: enable/disable “/autobuy”
; Ping: enable/disable “/ping” and “/pingtarget”
; Help: enable/disable “/help”
[UserCommands]
SetDieMsg=yes
SetDieMsgSize=yes
SetChatFont=yes
Ignore=yes
MaxIgnoreListEntries=30
AutoBuy=yes
Ping=yes
Help=yes;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; chat settings
; SuppressX: chat-text entered by players starting with this string will be suppressed but still shown in
; in the eventmode. this simplifies coding a custom ingame-dialogsystem.
[Chat]
;Suppress0=/chat
;Suppress1=/etc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; nopvp settings
; SystemX: disable pvp in this system(players can’t damage other players)
[NoPVP]
System0=Li01;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; MultiKillMessages will be displayed whenever a player has made a certain amount of kills in a row
; Activated: enable/disable MultiKillMessages
; Style: style of MultiKillMessages
; <killsinarow>=<message>: message will be displayed in the system and only to players which have diemsg set to
; system/all.
[MultiKillMessages]
Activated=No
Style=0x1919BD01
5=%player is on a rampage
10=%player runs amok
15=%player is godlike;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; you can enter ip/host bans here(a message will be printed to flhook_kicks.log when a ban matches)
; BanAccountOnMatch: player’s account will be banned if set to yes and one of the bans below matches(this setting must
; be in the first line of [Bans]!)
; simply append ip or hostname bans in this section(without the ‘;’ at the beginning!). you may use wildcards(?,).
[Bans]
BanAccountOnMatch=No
;13.37..*
;*.lamer-isp.net;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; names settings
; this is used by the “beam” command and allows you to specify shortcuts
[Names]
Manhattan = Li01_01_Base
Pittsburgh = Li01_02_Base
Missouri = Li01_03_Base
Benford = Li01_04_Base
Trenton = Li01_06_Base
Norfolk = Li01_07_Base
Newark = Li01_08_Base
West Point = Li01_09_Base
Detroit Munitions = Li01_10_Base
Fort Bush = Li01_11_Base
Buffalo = Li01_12_Base
Rochester = Li01_13_Base
Baltimore = Li01_14_Base
Los Angeles = Li02_01_Base
California Minor = Li02_02_Base
Yukon = Li02_03_Base
Willard= Li02_04_Base
San Diego = Li02_05_Base
Alcatraz = Li02_06_Base
Denver = Li03_01_Base
Rio Grande = Li03_02_Base
Ouray = Li03_03_Base
Pueblo = Li03_04_Base
Houston = Li04_01_Base
Huntsville = Li04_02_Base
Mississippi = Li04_03_Base
Beaumont = Li04_04_Base
Sugarland = Li04_05_Base
Mitchell = Li05_01_Base
New London = Br01_01_Base
Southampton = Br01_02_Base
Suffolk = Br01_03_Base
Waterloo = Br01_04_Base
Canterbury = Br01_05_Base
Thames = Br01_06_Base
Kensington = Br01_07_Base
Trafalgar = Br01_08_Base
Newgate = Br02_01_Base
Birmingham = Br02_02_Base
Sheffield = Br02_03_Base
Liverpool = Br02_04_Base
Kingston = Br02_05_Base
Cambridge = Br03_01_Base
Cambridge= Br03_02_Base
Norfolk = Br03_03_Base
Cardiff = Br03_04_Base
Leeds = Br04_01_Base
Stokes = Br04_02_Base
York = Br04_03_Base
Glasgow = Br04_04_Base
LD-14 = Br04_05_Base
Durham = Br04_06_Base
Hood = Br05_01_Base
Mining Glorious = Br05_02_Base
Graves = Br05_03_Base
Essex = Br05_04_Base
Arranmore = Br05_05_Base
Shetland = Br06_01_Base
Aberdeen = Br06_02_Base
Islay = Br06_03_Base
Perth = Br06_04_Base
New Tokyo = Ku01_01_Base
Narita = Ku01_02_Base
Yokohama = Ku01_03_Base
Roppongi = Ku01_04_Base
Shinagawa = Ku01_05_Base
Shinjuku = Ku01_06_Base
Kabukicho = Ku01_07_Base
Fuchu = Ku02_01_Base
Myoko = Ku02_02_Base
Deshima = Ku02_03_Base
Junyo = Ku02_04_Base
Ohashi = Ku02_05_Base
Kyushu = Ku03_01_Base
Tsushima = Ku03_02_Base
Nagumo = Ku03_03_Base
NanseiComplex = Ku03_04_Base
Kagoshima = Ku03_05_Base
Honshu = Ku04_01_Base
Osaka = Ku04_02_Base
Yukawa = Ku04_03_Base
Kansai= Ku04_04_Base
Aomori = Ku04_05_Base
Akita = Ku04_06_Base
Matsumoto = Ku05_01_Base
Ainu = Ku05_02_Base
Chugoku Gate Construction Site = Ku05_03_Base
Sapporo = Ku05_04_Base
Kyoto = Ku06_01_Base
Ryuku = Ku07_01_Base
Tekagi = Ku07_02_Base
New Berlin = Rh01_01_Base
Oder = Rh01_02_Base
The Ring = Rh01_03_Base
Bonn = Rh01_04_Base
Dortmund = Rh01_05_Base
Essen = Rh01_06_Base
Brandenburg = Rh01_07_Base
Kreuzberg = Rh01_08_Base
Hamburg = Rh02_01_Base
Westfalen = Rh02_02_Base
Vierlande = Rh02_03_Base
Alster = Rh02_04_Base
Altona = Rh02_05_Base
Lübeck = Rh02_06_Base
Stuttgart = Rh03_01_Base
Baden Baden = Rh03_02_Base
Freiburg = Rh03_03_Base
Ulm = Rh03_04_Base
Konstanz = Rh03_05_Base
Darmstadt = Rh03_06_Base
Holstein = Rh04_01_Base
Mainz = Rh04_02_Base
Mannheim = Rh04_03_Base
Fulda = Rh04_04_Base
Bruchsal = Rh04_05_Base
Leipzig = Rh05_01_Base
Bautzen = Rh05_02_Base
Pirna = Rh05_03_Base
Vogtland = Rh05_04_Base
Pacifica = Iw01_01_Base
Freeport 2 = Iw01_02_Base
Barrow = Iw02_01_Base
Dawson = Iw02_02_Base
Freeport 4 = Iw03_01_Base
Mactan = Iw03_02_Base
Curacao = Iw04_01_Base
Montezuma = Iw04_02_Base
Ames= Iw05_01_Base
Nome = Iw05_02_Base
Leiden = Iw06_01_Base
Padua = Iw06_02_Base
Sprague = Bw01_01_Base
Freeport 1 = Bw01_02_Base
Rugen = Bw01_03_Base
Douglas = Bw01_04_Base
Baxter= Bw01_05_Base
Cadiz = Bw02_01_Base
Ronneburg = Bw02_02_Base
Freistadt = Bw03_01_Base
Briesen = Bw03_02_Base
Elbich = Bw03_03_Base
Solarius = Bw04_01_Base
Freital = Bw04_02_Base
Naha = Bw05_01_Base
Helgoland = Bw05_02_Base
Yanagi = Bw05_03_Base
Kurile = Bw06_01_Base
Atka= Bw06_02_Base
Hawaii = Bw07_01_Base
Ogashawa = Bw07_02_Base
Cali = Bw08_01_Base
Tau-31 Gate Construction Site = Bw08_02_Base
Java = Bw08_03_Base
Nago = Bw09_01_Base
Shinkaku = Bw09_02_Base
Freeport 6 = Bw09_03_Base
Harris = Bw10_01_Base
Holman = Bw10_02_Base
Freeport 10 = Ew01_01_Base
Falkland = Ew01_02_Base
Ruiz = Ew02_01_Base
Leon = Ew03_01_Base
Freeport 5 = Ew03_02_Base
Freeport 9 = Ew04_01_Base
Malta = Hi01_01_Base
Crete = Hi02_01_Base
Tripoli = Hi02_02_Base
Toledo = St01_01_Base
Primus = Ew06_01_Base
Gammu = Ew06_02_Base================================================================================
== USER-COMMANDS ==============================================================The following commands can be executed by user in chat
/setmsg <n><message>set message slot N to the specified message; if no message then the slot
is cleared and slots 1-9 are valid
/showmsgs
show the message slot contents
/ <n>send the message N to system chat
/l <n>send the message N to local system chat
/g <n>send the message N to group chat
/t <n>send the message N to the current/last target
/t <message>or /target
send <message>to your last selected target
/r <message>or /reply
send <message>to the last sender of your last private message
/pm <charname><message>or /privatemsg
send <message>to <charname>; if <charname>is offline the message will be
delivered when they return
/pm$ <clientid><message>or /privatemsg
send <message>to <charname>; if <charname>is offline the message will be
delivered when they return
/fm <tag><message>or /factionmsg
send message to all characters containing <tag>string in their names (like [RM]).
/fi <tag>or /factioninvite
send an invite to all characters containing <tag>string in their names (like [RM]).
/set chattime <on|off>turn on in chat time stamps.
/time
show current time in SMT (sirius mean time)
/mail
read user’s mail
/maildel
delete user’s mail.If preset messages contain a #c then the #c will be replaced with the ship map
coordinations.If preset messages contain a #t then the #t will be replaced with current target
name.================================================================================
== USER-COMMANDS ==============================================================[Bounty]
MinBounty=2000000
MinTimeLimit=1
MinTimeLimit=30
InformHuntedOfBounty=true
InformUniverseOfCollection=false
MaxNumberOfBounties=100[Factions]
fc_ln_grp = Corrupt Liberty Navy
li_n_grp = LN
li_lsf_grp = LSF
li_p_grp = LPI
br_n_grp = BAF
br_p_grp = Bretonia Police
fc_kn_grp = Corrupt Kusari Naval Forces
ku_n_grp = KNF
ku_p_grp = Kusari State Police
rh_n_grp = RM
fc_rn_grp = Corrupt Rheinland Military
rh_p_grp = Rheinland Police
co_shi_grp = Samura Industries
co_khc_grp = Daumann Heavy Construction
co_kt_grp = Kishiro
br_m_grp = BMM
co_me_grp = DSE
co_be_grp = Border World Exports
co_rs_grp = Republican Shipping
co_vr_grp = Ageira Technologies
co_ni_grp = Synth Foods, Inc.
rh_m_grp = Kruger Minerals
co_ti_grp = Planetform, Inc.
co_ic_grp = IC
co_ss_grp = Universal Shipping
co_hsp_grp = Cryer Pharmaceuticals
co_alg_grp = ALG Waste Disposal
co_os_grp = Orbital Spa and Cruise
co_nws_grp = Gateway Shipping
fc_c_grp = Corsairs
fc_ou_grp = Outcasts
fc_rh_grp = Red Hessians
fc_bd_grp = Blood Dragons
fc_j_grp = Junkers
fc_h_grp = Hogosha
fc_m_grp = Mollys
fc_x_grp = Xenos
fc_b_grp = Bundschuh
fc_g_grp = Gaians
fc_lh_grp = LH
fc_u_grp = Unioners
fc_gc_grp = Golden Crysanthemums
fc_lwb_grp = LWB
fc_fa_grp = Farmers Alliance
fc_lr_grp = LR
fc_or_grp = Order
gd_gm_grp = GMG
fc_n_grp = Nomads
gd_im_grp = IMG
gd_z_grp = Zoners
gd_bh_grp = BH Guild
fc_ouk_grp = Kress’s Men
fc_uk_grp = <no name=“”>*
fc_f_grp = Fugitive
fc_q_grp = Quintaine’s Men
li_n_guardian = LN Guard
li_p_guardian = Liberty Police Guard
br_n_guardian = BAF Guard
br_p_guardian = Bretonia Police Guard
ku_n_guardian = KNF Guard
ku_p_guardian = Kusari Police Guard
rh_n_guardian = RM Guard
rh_p_guardian = Rheinland Police Guard
fc_c_guardian = Corsair Guard
fc_ou_guardian = Outcast Guard
fc_rh_guardian = Red Hessian Guard
fc_bd_guardian = Blood Dragon Guard
fc_j_guardian = Junker Guard
fc_h_guardian = Hogosha Guard
fc_m_guardian = Molly Guard
fc_x_guardian = Xeno Guard
fc_b_guardian = Bundschuh Guard
fc_g_guardian = Gaian Guard
fc_lh_guardian = LH Guard
fc_u_guardian = Unioner Guard
fc_gc_guardian = GC Guard
fc_lwb_guardian = LWB Guard
fc_fa_guardian = Farmers Guard
fc_lr_guardian = LR Guard
fc_or_guardian = Order Guard
gd_gm_guardian = GMG Guard
gd_im_guardian = IMG Guard
gd_z_guardian = Zoner Guard
gd_bh_guardian = BH Guard
fc_admin = Administrator
fc_neutral = Neutral
fc_freelancer = Freelancer
fc_wild = Wild
fc_phantom = Phantoms
fc_n_guardian = Nomad Guard[FactionIDs]
dsy_license_li_n_grp = LN ID
dsy_license_li_p_grp = LPI ID
dsy_license_br_n_grp = BAF ID
dsy_license_br_p_grp = Bretonia Police ID
dsy_license_ku_n_grp = KNF ID
dsy_license_ku_p_grp = Kusari State Police ID
dsy_license_rh_n_grp = RM ID
dsy_license_rh_p_grp = Rheinland Police ID
dsy_license_co_shi_grp = Samura Industries ID
dsy_license_co_khc_grp = Daumann Heavy Construction ID
dsy_license_co_kt_grp = Kishiro ID
dsy_license_br_m_grp = BMM ID
dsy_license_co_me_grp = DSE ID
dsy_license_co_be_grp = Border World Exports ID
dsy_license_co_rs_grp = Republican Shipping ID
dsy_license_co_vr_grp = Ageira ID
dsy_license_co_ni_grp = Synth Foods ID
dsy_license_rh_m_grp = Kruger Minerals ID
dsy_license_co_ti_grp = Planetform ID
dsy_license_co_ic_grp = IC ID
dsy_license_co_ss_grp = Universal Shipping ID
dsy_license_co_hsp_grp = Cryer ID
dsy_license_co_alg_grp = ALG ID
dsy_license_co_os_grp = Orbital Spa and Cruise ID
dsy_license_co_nws_grp = Gateway Shipping ID
dsy_license_fc_c_grp = Corsair ID
dsy_license_fc_ou_grp = Outcast ID
dsy_license_fc_rh_grp = Red Hessian ID
dsy_license_fc_bd_grp = Blood Dragon ID
dsy_license_fc_j_grp = Junker ID
dsy_license_fc_h_grp = Hogosha ID
dsy_license_fc_m_grp = Molly ID
dsy_license_fc_x_grp = Xeno ID
dsy_license_fc_b_grp = Bundschuh ID
dsy_license_fc_g_grp = Gaian ID
dsy_license_fc_lh_grp = LH ID
dsy_license_fc_u_grp = Unioner ID
dsy_license_fc_gc_grp = Golden Crysanthemums ID
dsy_license_fc_lwb_grp = LWB ID
dsy_license_fc_fa_grp = Farmers Alliance ID
dsy_license_fc_lr_grp = LR ID
dsy_license_fc_or_grp = Order ID
dsy_license_gd_gm_grp = GMG ID
dsy_license_fc_n_grp = Nomad ID
dsy_license_gd_im_grp = IMG ID
dsy_license_gd_z_grp = Zoner ID
dsy_license_gd_bh_grp = BH ID
dsy_license_li_lsf_grp = LSF ID
dsy_license_phantom = Phantom ID
dsy_license_terrorist = Terrorist ID
dsy_license_neutral = Neutral ID
dsy_license_mercenary = Mercenary ID
dsy_license_freelancer = Civilian ID
dsy_license_military = Military ID
dsy_license_pirate = Pirate ID
dsy_license_trader = Trader ID
dsy_license_miner = Miner ID
dsy_license_smuggler = Smuggler ID
dsy_license_criminal = Criminal ID
dsy_license_admin = Admin ID
dsy_license_aw = AW ID
dsy_license_helghast = Helghast ID
dsy_license_coalition = Coalition ID
dsy_license_novapg = NovaPG ID
dsy_license_nomadguard = Nomad ID
dsy_license_fc_wild = Wild ID
dsy_license_civilian = Freelancer ID[ValidHunters]
dsy_license_gd_bh_grp = gd_bh_grpThe [Bounties] sections contains general parameters for the plugin
- MinBounty - Minimum bounty value.
- MinTimeLimit - Minimum timelimit for bounty in days.
- MinTimeLimit - Maximum timelimit for bounty in days.
- InformHuntedOfBounty - If true then inform any hunted characters that
they have bounty(s) on their head. - InformUniverseOfCollection - If true then inform the universe when a bounty
is collected. - MaxNumberOfBounties - The maximum number of bounties allowed on the server.
Should have no significant performance impact up to 1000 bounties.
The [Factions] section contains the mapping from the faction reputation group
nickname information to info card text. This section is in the same format
as the IonCross GAMEDATA-factions.ini file.The [FactionIds] section contains the mapping from a cargo/equipment nickname
to info card text. On discovery this is used to indicate an ID. The format is
<cargo equip=“” nickname=“”>= <cargo equip=“” name=“”>The names in the [Factions] and [FactionIds] sections are used to indicate
character affiliation when bounties are set.The [ValidHunters] contains a list of valid bounty hunters. This section may
contain one or more lines in the form of
<faction license=“” id=“” nickname=“”>= <faction group=“” nickname=“”>Ships that do not hold both the license nickname and the faction group nickname
cannot use the “showbounties” command.Any ideas why?</faction></faction></cargo></cargo></no></on|off></tag></tag></tag></message></tag></charname></charname></message></message></clientid></charname></charname></message></message></charname></message></message></message></message></n></n></n></n></message></n></message></killsinarow></tra>