Models giveaway
-
Ok, i think i’ve got it nutted out in my head, um, so can you sort of use the F 22 Raptor as a basis but if you could try and merge the nose/cockpit diamon thing from this model here and maybe take a little insipation from this model here, it would look great (well we’ll see) if you find either of these two insiration models making the whole thing look bad then just scrap them . O but i would like to have some of the forward curving wings from the first. Anyway i’ll let your imagination run wild with these.
Just thanking you in advanced since i realise you are quite busy and any time you can donate to this is greatly appreciated
Ozed.
-
I will look over it.
Meanwhile, I’m working on creating a set of ship hull textures and I’d like to request your assistance on this matter. I’d appreciate it very much if you could link me pics I could use as a guide/refference for -> technical things, pipes, greeble, parts, anything that could be applied as a texture on a space ship.
Here’s just one example of possible things:
http://www.scifi-meshes.com/forums/downloads/greeblepack(1-4)_lTt.jpg -
X)
-
Nice work m8, I’m glad someone finally got around to using this ship :pint:
-
i do btw use your Oltenia v2
you will see it soon once a trailer is done for coming release (though it will not be a view from ingame but the shape is built in as object for cutscenes - i resized it in a way it is not anymore useful as a flyable).
first i wanted to use the first Oltenia but unfortunately i have no idea about UV mapping currently… -
Gisteron wrote:
first i wanted to use the first Oltenia but unfortunately i have no idea about UV mapping currently…gist, i wrote a tut for the discovery community a while back explaining the bare basics of how to texture via uv mapping in 3ds max, perhaps this might be of use to you?
http://discoverygc.com/forums/index.php?showtopic=63898
if need be, i can repost that here on the starport. im currently adding on a bit explaining how to prepare the cmp correctly if you were to do sur splicing as well etc, but that section might take a bit of time to do, since im constrained for time.
-
ive never used milkshape for anything apart from importing/exporting and early sur building. nowadays, i use 3ds max for modelling, texturing and hitboxing, and just doing the appropriate exporting/importing via milkshape since the exporters/importers are only for that atm unfortunately.
plus, id personally recommend you getting gmax/metasequia (spelling?)/blender etc for modelling, they’re much better than milkshape.
-
I’m trying to insert into your mod, but no textures, because trying to use the vanilla. Now I have a different texture, from the Liberty I did not like:)
-
Propose to leave the topic for questions directly to the distinguished SolCommand
Topic about tutorials and how-to’s here
-
No problem, this was an interesting lecture
-
-
Maybe some day I’ll make a quick texture with some details for you m8 since you seem to be the first to use this ship AND also share your pics with me, which I appreciate btw
-
Here’s the thing man Just did it now after I woke up.
Model format: “OBJ” / “X” / “3DS” / “FBX”
Texture format: PNG -> easily change/remove pirate logoDownload:
http://digitalbrilliance.org/SC/1. NEW - models 2010/Ghost_ship.rar -
Wow! thx
-
Huh… Looks like Kusari BattleMiningCruiser :))
-
HeIIoween wrote:
Huh… Looks like Kusari BattleMiningCruiser :))
Kusari? Eh no its to grey
But looks nice! Well done!!!
-
I do not mean the color:)
By the way I may give the results of conversion, and texturing in cmp, if SolCommand not against it