New key for extend wings?
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Yes, the key definitions are hardcoded into Freelancer.exe. Since I happened to be working on a command console for single player, I’ve added the animation to that. Not exactly what was asked for, but I thought something like AutoHotkey could take care of that. It’s not available yet (I actually finished the animation a couple of days ago, but the console itself is still being tweaked). As per w0dk4’s suggestions, it reuses the bay animation. Type anim in the console and the bay doors open, type it again to close them. Type anim wing to retract the wings, and again (or just anim) to extend them. Finally, type anim script to run any available animation (wing is just short for Sc_extend wing). It was going to be SP only, but it looks like it might be popular, so I’ll allow it for MP (in which case I’ll use a comma prefix). Don’t know about running them automatically, though.
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Not a problem at all. Indeed, I was thinking it would be better as part of FLHook, anyway. … Just tested anim with Dual MP and found it doesn’t really work. Opened the bay for the first player, switched to the second and it shows as opened. Looks like my technique isn’t right for multiplayer, anyway.
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Azureus wrote:
So if its possible to animate the wings extending from a ship, say for example relating to stargate, would we be able to animate the jumpers drive pods extending out from the sides?Gorrblimeyblurryelll!!!
Wotonearth will you lot want next?
How about dressed dinner tables coming out the side, laiden for 2 by candlelight, retractable robopod waiters, wine already poured in the glasses, with sparklers to set off the nearby moonglow???!!!
Fugginnell!!
Hehehehheh
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**@ ST
BTW, the remote control cost an extra $1000 credits, otherwise you have to spin the hand crank to make it work. ;)**
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I already solved that problem completely (you can see some stuff I did here and the puddle jumper animation you talk about you can see in my video here.
I completed network sync some time ago and it is fully working in multiplayer. It will be a feature in upcoming New Universe 1.8 (which will be released before christmas). We decided to put some more things in the mod so it was delayed some times. I initially wanted to have a mod similar to wodkas cloak mod released about one month after we launch and I still plan to do so. So unless anyone is willing to invest the same time as I did you guys gonna have to wait until I release such a mod you can build into your own.
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Thanks! I already described how I did it in the first link. If you still have questions feel free to ask.
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It’s way to complicated for the average user to recreate. You will need flhook and a clientside hook I plan to release some time after New Universe 1.8 release (will cost some time to create a public version). The mod will consist of a flhook plugin and a client dll similar to wodkas cloak mod.
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Schmackbolzen wrote:
It’s way to complicated for the average user to recreate. You will need flhook and a clientside hook I plan to release some time after New Universe 1.8 release (will cost some time to create a public version). The mod will consist of a flhook plugin and a client dll similar to wodkas cloak mod.wow the fl community got clientside flhook to work now? u guys have come a long way since last time i checked on u
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Well I’m surprised myself. Thanks to sharing parts of our findings (Cannon, Crazy, Motah, Wodka and I) I was able to get that far and now that I understand the stuff for animations I am able to do things in other areas I would never have believed to be able to let’s say half a year ago. Hope I get the time to give it back, but for now most of it will be found in New Universe 1.8, so expect some surprises
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Azureus wrote:
So if its possible to animate the wings extending from a ship, say for example relating to stargate, would we be able to animate the jumpers drive pods extending out from the sides?As far as I’m aware, you’d actually be animating them RETRACTING, where the ship model has them already in the deployed position. The retraction animation would then be triggered by such things as docking and cloaking.
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Arvis Taljik wrote:
Azureus wrote:
So if its possible to animate the wings extending from a ship, say for example relating to stargate, would we be able to animate the jumpers drive pods extending out from the sides?As far as I’m aware, you’d actually be animating them RETRACTING, where the ship model has them already in the deployed position. The retraction animation would then be triggered by such things as docking and cloaking.
cruise too?