DSAce bug?
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In the econ folder, this syntax is shown:
; MarketGood = base_nickname, commodity_nickname, price, 1=sell+buy, 0=buy only
Setting a commodity to 1 does not allow the base to sell the item. Setting it to 0 makes the item show up, but causes either FLHook’s (using v1.6.0) built-in anti-cheat or DSAce’s anti-cheat to kick the player for cheating when they launch from the base. I didn’t see any message in the cheats or kicks logs.
Is it just backwards in the DSAce code, or backwards in the econ file? Is the anti-cheat going to take some time to make a work-around so server operators can modify the economy?
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It looks like the cheat detection kicks were only occurring in my special admin ship. I was getting kicked for buying any cargo at a base for some unknown reason. Buying cargo worked fine when I used a legitimate character.
The .ini file is still backwards, but that is easy enough to work around.