Texture Sizes…
-
NeXoSE wrote:
Hey Guy, In originally game. almost all model use 256x256 texture, and detail is so-so.
The name is Gibbon, not Guy. And i think you just summed it up by saying the textures are so-so. To get better visuals you need higher resolution textures, that’s all there is to it
-
The game’s 7 years old. I expect graphics card went up ever so slightly in performance since then?
1024^2 for models is fine, but large stuff can easily go to 2048^2 without issue. It’s worth it.
Oh also, USE DDS. A 2048^2 texture takes 2mb with it.
-
The compression artifacts are so minimal I challenge you to find a difference. It more than makes up for it in size.
Think about it for just one second: what’s better, lossy 2048^2 or lossless 1024? 2048 TGAs are extremely heavy, they fill up VRAM quickly and they’re generally unwieldy.
-
Any ship I build myself normally only uses 1 texture. That said, depending on the physical size in relation to the other ships I’ve built, I choose an appropriate texture size, normally 1024 or 2048.
I rarely ever use multiple textures on a ship but when I do it’s only ever because of the ship’s size and I NEVER use generic tiled textures. Always strikes me as a kind of half-assed way of doing things unless they’re being used on a large-scale project where individually tailored textures would create too much of a strain on the people creating them.