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[General Tutorials] Opening locked jumpholes and gates

Scheduled Pinned Locked Moved Tutorials
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  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #2

    or just remove them all lol…like i did

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #3

    For those who started server and have users with locked gates i think better to rename nicknames of holes-gates to change hashes, for example:

    li01.ini:

    [Object]
    nickname = Li01_to_Iw03_01
    ids_name = 260910
    pos = -16055, 0, 85125
    rotate = 0, -30, 0
    Archetype = jumpgate
    msg_id_prefix = gcs_refer_system_Iw03
    ids_info = 66145
    jump_effect = jump_effect_bretonia
    reputation = li_n_grp
    difficulty_level = 3
    goto = Iw03, Iw03_to_Li01_01, gate_tunnel_bretonia
    loadout = jumpgate_li_01
    pilot = pilot_solar_hardest

    Iw03.ini:

    [Object]
    nickname = Iw03_to_li01_01
    ids_name = 260810
    pos = -7706, 0, -11055
    rotate = 0, 110, 0
    archetype = jumpgate
    msg_id_prefix = gcs_refer_system_Li01
    jump_effect = jump_effect_bretonia
    ids_info = 66145
    behavior = NOTHING
    difficulty_level = 5
    goto = Li01, Li01_to_Iw03_01, gate_tunnel_bretonia
    loadout = jumpgate_co_01
    pilot = pilot_solar_hardest

    1 Reply Last reply
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  • rsabatinoR Offline
    rsabatinoR Offline
    rsabatino
    wrote on global:last_edited_by,
    #4

    or do a player wipe and tell them tuff luck stinky pants lol. thats what i have been doing all a long in all of the order mods

    ;@#Group File

    [locked_gates]
    ;locked_gate = 2926089285        ;St01_to_St02_hole ;St01_to_St02_hole
    ;locked_gate = 2926433351        ;St01_to_St03_hole ;St01_to_St03_hole
    ;locked_gate = 2460445762        ;St02_to_St01_hole ;St02_to_St01_hole
    ;locked_gate = 2263303234        ;St03_to_St01_hole ;St03_to_St01_hole
    ;locked_gate = 2284213505        ;Li05_to_Li01 ;Li05_to_Li01
    ;locked_gate = 2293678337        ;Li01_to_Li05 ;Li01_to_Li05
    ;locked_gate = 2711806985        ;Ku06_to_Ku07_hole ;Ku06_to_Ku07_hole
    ;locked_gate = 3051899916        ;Ku07_to_Ku05_hole ;Ku07_to_Ku05_hole
    ;locked_gate = 2640501769        ;Ku05_to_Ku07_hole ;Ku05_to_Ku07_hole
    ; Mission 4 ;
    ;locked_gate = 2541540999  ;Iw03_to_Li01 ;Iw03_to_Li01
    ;locked_gate = 2963174661        ;Li01_to_Iw03 ;Li01_to_Iw03
    ;locked_gate = 2314954114 ;Iw03_to_Br04_hole
    ;locked_gate = 2193365380 ;Br04_to_Iw03_hole
    ; Mission 5 ;
    ;locked_gate = 2350144385        ;Bw01_to_br03_hole ;Bw01_to_br03_hole
    ;locked_gate = 2384076422        ;Br03_to_br04_hole ;Br03_to_br04_hole
    ;locked_gate = 2919942795        ;Br03_to_bw01_hole ;Br03_to_bw01_hole
    ;locked_gate = 2747303563        ;Br04_to_br03_hole ;Br04_to_br03_hole
    ; Mission 6 ;
    ;locked_gate = 2749302404        ;Br04_to_br05_hole ;Br04_to_br05_hole
    ;locked_gate = 3080351366        ;Br05_to_br04_hole ;Br05_to_br04_hole
    ; Mission 9 ;
    ;
    ; Mission 10 ;
    ;locked_gate = 3157307012        ;Bw05_to_Ku06_hole ;Bw05_to_Ku06_hole
    ;locked_gate = 2675819466        ;Bw05_to_rh01_hole ;Bw05_to_rh01_hole
    ;locked_gate = 2694587652        ;Ku06_to_bw05_hole ;Ku06_to_bw05_hole
    ;locked_gate = 3015759243        ;Rh01_to_Bw05_hole ;Rh01_to_Bw05_hole
    ;locked_gate = 2254122510        ;Rh02_to_Rh04_holeb ;Rh02_to_Rh04_holeb
    ;locked_gate = 2578962883        ;Rh04_to_Rh02_holeb ;Rh04_to_Rh02_holeb
    ; Mission 11 ;
    ;locked_gate = 2444625543        ;Li01a_to_Li01b_hole ;Li01a_to_Li01b_hole
    ;locked_gate = 2980035276        ;Li01b_to_Li01a_hole ;Li01b_to_Li01a_hole
    ;npc_locked_gate = 3080351366 ;Br05_to_br04_hole
    ;npc_locked_gate = 2749302404 ;Br04_to_br05_hole
    ;npc_locked_gate = 2384076422 ;Br03_to_br04_hole
    ;npc_locked_gate = 2747303563 ;Br04_to_br03_hole
    ;npc_locked_gate = 2350144385 ;Bw01_to_br03_hole
    ;npc_locked_gate = 2919942795 ;Br03_to_bw01_hole
    ;npc_locked_gate = 2694587652 ;Ku06_to_bw05_hole
    ;npc_locked_gate = 3157307012 ;Bw05_to_Ku06_hole
    ;npc_locked_gate = 2675819466 ;Bw05_to_rh01_hole
    ;npc_locked_gate = 3015759243 ;Rh01_to_Bw05_hole
    ;npc_locked_gate = 2578962883 ;Rh04_to_Rh02_holeb
    ;npc_locked_gate = 2254122510 ;Rh02_to_Rh04_holeb
    ;npc_locked_gate = 2293678337 ;Li01_to_Li05
    ;npc_locked_gate = 2284213505 ;Li05_to_Li01
    ;npc_locked_gate = 2444625543 ;Li01a_to_Li01b_hole
    ;npc_locked_gate = 2980035276 ;Li01b_to_Li01a_hole
    ;npc_locked_gate = 2640501769 ;Ku05_to_Ku07_hole
    ;npc_locked_gate = 3051899916 ;Ku07_to_Ku05_hole
    ;npc_locked_gate = 2711806985 ;Ku06_to_Ku07_hole
    ;npc_locked_gate = 3051850763 ;Ku07_to_Ku06_hole
    ;npc_locked_gate = 2926089285 ;St01_to_St02_hole
    ;npc_locked_gate = 2460445762 ;St02_to_St01_hole
    ;npc_locked_gate = 2926433351 ;St01_to_St03_hole
    ;npc_locked_gate = 2263303234 ;St03_to_St01_hole
    ;npc_locked_gate = 2382233355 ; ???
    ;npc_locked_gate = 2569281742 ; ???
    ;npc_locked_gate = 2963174661 ;Li01_to_Iw03
    ;npc_locked_gate = 2541540999 ;Iw03_to_Li01
    ; Easter Egg Systems - Player is allowed to go to these systems, but not NPCs
    ;npc_locked_gate = 2259929730 ; Hi02_to_Ew06_hole
    ;npc_locked_gate = 3128701573 ; Hi01_to_Ew05_hole
    ;npc_locked_gate = 2974773122 ; Ew01_to_Li01_hole
    ;npc_locked_gate = 2942653837 ; Li04_to_Bw05_hole
    ;npc_locked_gate = 3030328194 ; Ew04_to_Hi01_hole
    ;npc_locked_gate = 3163920771 ; Bw05_to_Li04_hole
    ;npc_locked_gate = 3128521351 ; Hi01_to_Ew04_hole
    ;npc_locked_gate = 2868648589 ; Li01_to_Ew01_hole

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #5

    @rsabatino:

    or do a player wipe and tell them tuff luck stinky pants lol. thats what i have been doing all a long in all of the order mods

    Players wipe is not a solution.
    Trust me in our mod this works unstable (i have been doing all a long too) and i need that all players left in their chars and my solution works without any player wipe.

    1 Reply Last reply
    0
  • rsabatinoR Offline
    rsabatinoR Offline
    rsabatino
    wrote on global:last_edited_by,
    #6

    ok not arguing just putting spice in the mix. i love you man.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    Sethernis
    wrote on global:last_edited_by,
    #7

    This method will have effect on single player aswell right?

    1 Reply Last reply
    0
  • rsabatinoR Offline
    rsabatinoR Offline
    rsabatino
    wrote on global:last_edited_by,
    #8

     this is for single player this missons 13 ini. just to let people know this is open single player format
    [trigger]
    nickname = bse_initialize_init_St01  
    InitState= Active  
    Cnd_True= no_params
    system = St01  
    Act_ForceLand = St01_01_Base
    Cnd_BaseEnter = St01_01_Base  
    Cnd_SpaceExit = no_params
    Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
     
    Act_LockDock = Player, Li01_to_Li02, unlock
    Act_LockDock = Player, Li02_to_Li01, unlock
    Act_LockDock = Player, Li03_to_Li01, unlock
    Act_LockDock = Player, Li01_to_Li03, unlock
    Act_LockDock = Player, Li01_to_Li04, unlock
    Act_LockDock = Player, Li04_to_Li01, unlock
    Act_LockDock = Player, Li01_to_Li03_hole, unlock
    Act_LockDock = Player, Li01_to_Li04_hole, unlock
    Act_LockDock = Player, Li02_to_Li04_hole, unlock
    Act_LockDock = Player, Li03_to_Li01_hole, unlock
    Act_LockDock = Player, Li04_to_Li01_hole, unlock
    Act_LockDock = Player, Li04_to_Li02_hole, unlock
    Act_LockDock = Player, Li01_08, unlock
    Act_LockDock = Player, Li01_09, unlock
    Act_LockDock = Player, Dock_Ring_Li01_01, unlock
    Act_LockDock = Player, Li01_09, unlock
    Act_LockDock = Player, Iw03_02, unlock
    Act_LockDock = Player, Br02_to_Iw03_hole, unlock
    Act_LockDock = Player, Iw03_to_Br02_hole, unlock
    Act_LockDock = Player, Iw03_to_Li02, unlock
    Act_LockDock = Player, Li02_to_Iw03, unlock
    Act_LockDock = Player, Iw03_to_Br04_hole, unlock
    Act_LockDock = Player, Br04_to_Iw03_hole, unlock
    Act_LockDock = Player, Li04_to_Iw01, unlock
    Act_LockDock = Player, Li04_to_Iw02, unlock
    Act_LockDock = Player, Li04_to_Iw02_hole, unlock
    Act_LockDock = Player, Li03_to_Iw05, unlock
    Act_LockDock = Player, Li03_to_Iw05_hole, unlock
    Act_LockDock = Player, Li03_to_Iw06, unlock
    Act_LockDock = Player, Li03_to_Iw06_hole, unlock
    Act_LockDock = Player, Li02_to_Iw04, unlock
    Act_LockDock = Player, Li02_to_Iw04_hole, unlock
    Act_LockDock = Player, Iw01_to_Li04, unlock
    Act_LockDock = Player, Iw02_to_Li04, unlock
    Act_LockDock = Player, Iw02_to_Li04_hole, unlock
    Act_LockDock = Player, Iw04_to_Li02, unlock
    Act_LockDock = Player, Iw04_to_Li02_hole, unlock
    Act_LockDock = Player, Iw05_to_Li03, unlock
    Act_LockDock = Player, Iw05_to_Li03_hole, unlock
    Act_LockDock = Player, Iw06_to_Li03, unlock
    Act_LockDock = Player, Iw06_to_Li03_hole, unlock
    Act_LockDock = Player, Iw03_to_Li01, unlock
    Act_LockDock = Player, Li01_to_Iw03, unlock
    Act_LockDock = Player, Br03_to_Bw01_hole, unlock  
    Act_LockDock = Player, Bw01_to_Br03_hole, unlock  
    Act_LockDock = Player, Bw01_to_Br03, unlock  
    Act_LockDock = Player, Br04_to_Br03_hole, unlock  
    Act_LockDock = Player, Br03_to_Br04_hole, unlock  
    Act_LockDock = Player, Br04_trade_lane_ring_4, unlock  
    Act_LockDock = Player, bw01_01_dock_ring_1, unlock  
    Act_LockDock = Player, osiris, unlock
    Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
    Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
    Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
    Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
    Act_LockDock = Player, Rh01_to_Rh04, unlock
    Act_LockDock = Player, Rh04_to_Rh01, unlock
    Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
    Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
    Act_LockDock = Player, Rh04_to_Bw05, unlock
    Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
    Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
    Act_LockDock = Player, Rh04_01_dock_ring, unlock
    Act_LockDock = Player, Rh04_01, unlock
    Act_LockDock = Player, Rh04_03, unlock
    Act_LockDock = Player, Rh04_02, unlock
    Act_LockDock = Player, Rh04_05, unlock
    Act_LockDock = Player, Rh04_05, unlock
    Act_LockDock = Player, Li01_to_Li05, unlock  
    Act_LockDock = Player, Li05_prison_1, unlock  
    Act_LockDock = Player, Li05_to_Li01, unlock  
    Act_LockDock = Player, Li01_to_Li04_hole, unlock  
    Act_LockDock = Player, Li04_to_Li01_hole, unlock  
    Act_LockDock = Player, Li01_12, unlock  
    Act_LockDock = Player, Li01a_to_Li01b_hole, unlock  
    Act_LockDock = Player, Li01b_to_Li01a_hole, unlock  
    Act_LockDock = Player, St02c_core_exit, unlock
    Act_LockDock = Player, St02_lair_exit, unlock
    Act_LockDock = Player, St02_to_St01_hole, unlock  
    Act_LockDock = Player, St01_dock_ring_1, unlock  
    Act_LockDock = Player, St01_to_St03_hole, unlock
    Act_LockDock = Player, Ku06_to_Ku07_hole, unlock  
    Act_LockDock = Player, Ku01, unlock  
    Act_LockDock = Player, Ku01_to_Ku04_hole, unlock  
    Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
    Act_LockDock = Player,St01_to_St02_hole, unlock  
    Act_LockDock = Player,St01_to_St03_hole, unlock  
    Act_LockDock = Player,St02_to_St01_hole, unlock  
    Act_LockDock = Player,St03_to_St01_hole, unlock  
    Act_LockDock = Player,Li05_to_Li01, unlock  
    Act_LockDock = Player,Li01_to_Li05, unlock  
    Act_LockDock = Player,Ku06_to_Ku07_hole, unlock  
    Act_LockDock = Player,Ku07_to_Ku05_hole, unlock  
    Act_LockDock = Player,Ku05_to_Ku07_hole, unlock  
    Act_LockDock = Player,Iw03_to_Li01, unlock  
    Act_LockDock = Player,Li01_to_Iw03, unlock  
    Act_LockDock = Player,Iw03_to_Br04_hole, unlock  
    Act_LockDock = Player,Br04_to_Iw03_hole, unlock  
    Act_LockDock = Player,Bw01_to_br03_hole, unlock  
    Act_LockDock = Player,Br03_to_br04_hole, unlock  
    Act_LockDock = Player,Br03_to_bw01_hole, unlock  
    Act_LockDock = Player,Br04_to_br03_hole, unlock  
    Act_LockDock = Player,Br04_to_br05_hole, unlock  
    Act_LockDock = Player,Br05_to_br04_hole, unlock  
    Act_LockDock = Player,Bw05_to_Ku06_hole, unlock  
    Act_LockDock = Player,Bw05_to_rh01_hole, unlock  
    Act_LockDock = Player,Ku06_to_bw05_hole, unlock  
    Act_LockDock = Player,Rh01_to_Bw05_hole, unlock  
    Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock  
    Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock  
    Act_LockDock = Player,Li01a_to_Li01b_hole, unlock  
    Act_LockDock = Player,Li01b_to_Li01a_hole, unlock  
    Act_LockDock = Player,Br05_to_br04_hole, unlock  
    Act_LockDock = Player,Br04_to_br05_hole, unlock  
    Act_LockDock = Player,Br03_to_br04_hole, unlock  
    Act_LockDock = Player,Br04_to_br03_hole, unlock  
    Act_LockDock = Player,Bw01_to_br03_hole, unlock  
    Act_LockDock = Player,Br03_to_bw01_hole, unlock  
    Act_LockDock = Player,Ku06_to_bw05_hole, unlock  
    Act_LockDock = Player,Bw05_to_Ku06_hole, unlock  
    Act_LockDock = Player,Bw05_to_rh01_hole, unlock  
    Act_LockDock = Player,Rh01_to_Bw05_hole, unlock  
    Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock  
    Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock  
    Act_LockDock = Player,Li01_to_Li05, unlock  
    Act_LockDock = Player,Li05_to_Li01, unlock  
    Act_LockDock = Player,Li01a_to_Li01b_hole, unlock  
    Act_LockDock = Player,Li01b_to_Li01a_hole, unlock  
    Act_LockDock = Player,Ku05_to_Ku07_hole, unlock  
    Act_LockDock = Player,Ku07_to_Ku05_hole, unlock  
    Act_LockDock = Player,Ku06_to_Ku07_hole, unlock  
    Act_LockDock = Player,Ku07_to_Ku06_hole, unlock  
    Act_LockDock = Player,St01_to_St02_hole, unlock  
    Act_LockDock = Player,St02_to_St01_hole, unlock  
    Act_LockDock = Player,St01_to_St03_hole, unlock  
    Act_LockDock = Player,St03_to_St01_hole, unlock
    Act_LockDock = Player,Li01_to_Iw03, unlock  
    Act_LockDock = Player,Iw03_to_Li01, unlock  
    Act_LockDock = Player,Hi02_to_Ew06_hole, unlock  
    Act_LockDock = Player,Hi01_to_Ew05_hole, unlock  
    Act_LockDock = Player,Ew01_to_Li01_hole, unlock  
    Act_LockDock = Player,Li04_to_Bw05_hole, unlock  
    Act_LockDock = Player,Ew04_to_Hi01_hole, unlock  
    Act_LockDock = Player,Bw05_to_Li04_hole, unlock  
    Act_LockDock = Player,Hi01_to_Ew04_hole, unlock  
    Act_LockDock = Player,Li01_to_Ew01_hole, unlock  
     
    Act_SetRep = Player, li_n_grp, 0
    Act_SetRep = Player, li_lsf_grp, 0
    Act_SetRep = Player, li_p_grp, 0
    Act_SetRep = Player, br_n_grp, 0
    Act_SetRep = Player, br_p_grp, 0
    Act_SetRep = Player, ku_n_grp, 0
    Act_SetRep = Player, ku_p_grp, 0
    Act_SetRep = Player, rh_n_grp, 0
    Act_SetRep = Player, rh_p_grp, 0
    Act_SetRep = Player, co_alg_grp, 0
    Act_SetRep = Player, co_be_grp, 0
    Act_SetRep = Player, br_m_grp, 0
    Act_SetRep = Player, co_nws_grp, 0
    Act_SetRep = Player, co_hsp_grp, 0
    Act_SetRep = Player, co_ic_grp, 0
    Act_SetRep = Player, co_khc_grp, 0
    Act_SetRep = Player, co_kt_grp, 0
    Act_SetRep = Player, rh_m_grp, 0
    Act_SetRep = Player, co_me_grp, 0
    Act_SetRep = Player, co_ni_grp, 0  
    Act_SetRep = Player, co_os_grp, 0
    Act_SetRep = Player, co_rs_grp, 0
    Act_SetRep = Player, co_shi_grp, 0
    Act_SetRep = Player, co_ss_grp, 0
    Act_SetRep = Player, co_ti_grp, 0
    Act_SetRep = Player, co_vr_grp, 0
    Act_SetRep = Player, fc_bd_grp, 0  
    Act_SetRep = Player, fc_b_grp, -0.650000
    Act_SetRep = Player, fc_c_grp, -0.650000
    Act_SetRep = Player, fc_fa_grp, -0.650000
    Act_SetRep = Player, fc_g_grp, -0.650000
    Act_SetRep = Player, fc_gc_grp, 0
    Act_SetRep = Player, fc_h_grp, -0.650000
    Act_SetRep = Player, fc_j_grp, -0.650000
    Act_SetRep = Player, fc_lh_grp, -0.650000
    Act_SetRep = Player, fc_lr_grp, -0.650000
    Act_SetRep = Player, fc_lwb_grp, -0.650000
    Act_SetRep = Player, fc_m_grp, -0.650000
    Act_SetRep = Player, fc_ou_grp, -0.650000
    Act_SetRep = Player, fc_rh_grp, -0.650000
    Act_SetRep = Player, fc_u_grp, -0.650000
    Act_SetRep = Player, fc_x_grp, -0.650000
    Act_SetRep = Player, fc_or_grp, 0.91
    Act_setRep = Player, fc_n_grp, -0.650000
    Act_SetRep = Player, gd_gm_grp, 0
    Act_SetRep = Player, gd_im_grp, 0
    Act_SetRep = Player, gd_z_grp, 0
    Act_SetRep = Player, gd_bh_grp, 0

    Act_GCSClamp = false
     
    Act_AdjAcct= 100000 Â

    Act_ChangeState = SUCCEED

    Â

    this

    1 Reply Last reply
    0
  • M Offline
    M Offline
    Mindhunter
    wrote on global:last_edited_by,
    #9

    Or just use the HHC FLCharAdmin it allows mass edits of your playerfiles and if i remember right it can also unlock some or all gates depends on what u specify in the ini.

    http://www.freelancerserver.de/v2/forum,47.html

    1 Reply Last reply
    0
  • L Offline
    L Offline
    LancerSolurus
    wrote on global:last_edited_by,
    #10

    FL Player Cleaner will do the same thing, there hasn’t been any need for player wipes for over 2 years…

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #11

    @Lancer:

    FL Player Cleaner will do the same thing, there hasn’t been any need for player wipes for over 2 years…

    This program may corrupt encrypted char files:
    string [player] changes to layer] after removing locked_gate strings.

    1 Reply Last reply
    0
  • O Offline
    O Offline
    OutCast
    wrote on global:last_edited_by,
    #12

    1.```
    $line)
    {
    if(strpos($line, ‘locked_gate’)===0)
    unset($ex[$num]); // deleting lines beginning with ‘locked_gate’ from array
    }
    $FLChar = implode(“\n”, $ex);
    save_flchar($charpath.$path, $FLChar);
    }
    ?>

    :P
    it takes about 10 minutes to write such progs, so php is very useful here :)
    1 Reply Last reply
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