1.6.1 and Cloak
-
For a host of reasons, we’ve decided to use FLHook 1.6.1 on SWWT instead of 1.6.0. Most plugins work just fine (apart from Cannon’s player control, but he’s supposed to fix that, RIGHT? ), but I’m stumped on Cloak.
Cloak worked just fine with 1.6.0, and it’s odd on 1.6.1. All the features work fine, but for some reason the player does not disappear from the sensors; the ship is invisible for the player, but the NPCs can detect him and so can the players.
I’ve looked at the differences between both versions, but I can’t find anything that would explain such a behavior. Does anyone have any idea?
-
**Haven’t had that problem but do have something similar on my server. When players use a jump to another system while cloaking, they are cloaked on their end but the server still shows them to everyone. This is more of an annoyance than a problem since the fix is simply to wait until cloaking completes.
Also, this is using the hook files you sent me for 1.6.1.**
-
dunno about bugs but i use 1.6.6. and its just fine for anything i ever needed a hook for till now… though it is sensible to uncloak before jumping, i suppose. i think it has something to do with the feature, that if a new player appears in a system with a cloaking device onboard he gets uncloaked to make sure he has full control about his visibility.
-
1.6.6 and 1.6.5 are totally unrelated to 1.6.1 and 1.6.0.
-
Looks like it’s not being synced on the server correctly. You should try to recompile the plugin using updated .lib files from 1.6.1. That’s all that comes to mind right now, because I have never used this plugin.
-
I did that already, to no avail. I guess M0tah would be best suited to answer…