How can I get FLMM to work on 7?
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I’ve tried everything i can think of.
tried 3 versions (1.11, 1.21 &1.31) and only succeeded in corrupting my save data
(which was my own fault)all i really want to do is play single player with in a colonial viper
from start to finish.if aannyone could help me by uploading a viper mod for the SPC that doesn’t need the FLMM i’d be really happy.
otherwise, all advice listened to.
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Honestly, if FLMM won’t work with anything you try, you don’t need it imo. .flmod files are basically just .zip files that you can unzip into your FL folder. Simple as that.
FLMM was created so you could select which parts of the .zip file you want to unzip, and so you could remove the files afterwards.
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many mods use options with flmm scripts or do even apply essential changes via them. most clients do not look into the files but if you can understand the scripts (dig around here and on the archive, there is explanation enough) within the mod file, you can apply all the changes yourself. remember to backup the certain files.
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Vesko wrote:
Honestly, if FLMM won’t work with anything you try, you don’t need it imo. .flmod files are basically just .zip files that you can unzip into your FL folder. Simple as that.FLMM was created so you could select which parts of the .zip file you want to unzip, and so you could remove the files afterwards.
Unfortunately that is not true, guys!
Many mods use FLMM scripts that generate infocards and do other things that simply unzipping the mod into the Freelancer folder will not do.
And then undoing the mod without FLMM activation is having to delete the Frelancer folder and make a new one, (which is where copying a freshly-installed Freelancer and saving it for later copying is a good idea).
FLMM does have bugs and leaves mod files behind sometimes, hopefully someone will develop a better way soon.
This is why I believe in making all your mod files independent and without use of FLMM scripts, which means making your own infocard .dll files.
But already here someone is making a totally-FLMM-dependent mod and other modders think it’s a good idea. Wrong, in my opinion.
But - who am I in any case? Nobody.
<sulks>Where’s the tearful crying smiley?</sulks>