Group number limit?
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I’m pitching this question to anyone who has delt with very high poly models in freelancer. At Dark Rain we have a couple 100+ poly models that we are going to be putting into freelancer, I already know how to CMP splice and work around milkshape having a fit with that many poly’s but are there any other things we should be looking out for, and getting back to the actual question is there a limit to how many groups a single model can have disregarding the limit the exporter has.
Thanks
Ozed -
Well that seem’s promising since I am already at 20 groups with over 50K polys done although I’ve still got the four engines which have 20K polys each to convert! Along with a whole heap of other details. I was also hoping for someone from freeworlds to tell us of their experiences with their high poly ISD.
Ozed
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You’re right on this one. (FF = 256 for all people unfamiliar with hexadecimal numbers) However, as you’re not using Milkshape to create your model, I’d recommend doing the grouping work in blender and then exporting group by group into Milkshape and afterwards into FL.