Invisible Factions
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but unfortunately there was no way called yet, how to hide additional factions. you will have to keep the length of the exclusion list as it is and the starting offsets of the names, too, which results in that you will have to make other factions visible in order to make new ones invisible. maybe though, there is a way discovered or is being discovered soon (once again looks over to Adoxa)
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Dunno if it helps but it seems that all groups on that list are listed as story faction.
Maybe someone could find out from which adress “bool Reputation::IsStoryFaction(uint iGroupID)” in common.dll is reading in order to create a SetStoryFaction function.
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Here they are:
common.dll
address: 143C58 to 143CC7
66635F756B5F6772 fc_uk_gr
7000000066635F6F p…fc_o
756B5F6772700000 uk_grp…
66635F715F677270 fc_q_grp
0000000066635F66 …fc_f
5F67727000000000 _grp…
66635F6F725F6772 fc_or_gr
7000000066635F6E p…fc_n
5F67727000000000 _grp…
66635F726E5F6772 fc_rn_gr
7000000066635F6B p…fc_k
6E5F677270000000 n_grp…
66635F6C6E5F6772 fc_ln_gr
7000000000000000 p…To make one of these factions visible, just replace its complete name with ‘00’ (empty bytes).
To make your new faction invisible, replace an existing one with your faction’s name - make sure you start at the same byte as the faction you are replacing, and that you still leave at least one empty ( ‘00’ ) byte between your faction name and the next one.
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its in the common.dll theres a program you get called res hack its free and i forgot what to do i made them show up in the order mods the nomads and the order and to make the reps go up and down you have change that i empathy.ini like that. there is a mod also i think its here that explains how to do it its called the order on the rep list look for that mod and in the read me it tells how to put story factions in the mod. now if you want to make missions you have to make another faction but if you want them just fly around and be on the replist thnen its easy. there is also rouge navys in the game. i made them come out too. they would battle with the order and the real navy and police. but the mod was too unstable and its gone but the order still exists on moddb
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Hey Sabby old pal - first of all, you didn’t read my reply cos you were so busy typing!…
Secondly, take a breath between sentences and put in a full-stop (period in Yank) and a new line, huh?
Whew!
I’m out of breath just reading your post!
ROFL!
- Where’s my goddam ROFL button, call yourselves admins? ?)
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OK, Richard, no offence meant as you know.
But take a breath as you type and let us read in comfort! You tire me out sometimes! lol
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Use this plugin, written by Adoxa: http://adoxa.110mb.com/freelancer/storyfactions.zip
Webpage is here: http://adoxa.110mb.com/freelancer/index.htmlThis plugin allows you to list as many factions as you want to be hidden from the reputation list. Thanks Adoxa!
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Yeah, I forgot to mention that. This plugin completely overrides what’s in common.dll, so if you just download / install the plugin (which consists of placing the plugin in EXE and adding it to the dacom.ini list, as well as placing the storyfactions.ini in Data) and leave storyfactions.ini blank, it’ll show everything.
Thanks again Adoxa for designing this, this has come in enormous handy for 88 Flak, which has dozens of mini-factions previously (and needlessly) shown to the player. The reputation screen is MUCH cleaner now.
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You lot are a bunch of chickens!
Use a Hex editor and go change just the bits you want, it’s so easy!
Get Icy’s Hexplorer, it’s really a nice and easy tool to use.
Here it is: http://sourceforge.net/projects/hexplorer/
And here’s how to use it in editing FL or any other files:
(Oh no, StarTrader’s feeling another tutorial is needed….! YAWN)!
Ok, Ok, I’ve attached it to this post as a file for those who really want it! lol
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Does the storyfaction plugin shows the custom factions on reputation list if they are only defined on Objects?
Visiting them in SP mode, they not for me.Factions are only defined in faction_prop.ini and initialworld.ini, as in custom save files, too.