Server Kicks when package bought
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actually, what were talking about here is, whether the game renders the models and textures properly. this does not depend on their model parts, as we often have the situation of multiple identical ships onscreen. also, such things as portwing and starwing do appear in multiple ships and do not cause problems. third, there are less material files in vanilla then ships, meaning that multiple ships do use the same material without any collisions. freelancer has no problem with this, it is only the cheat detection. the solution is either a new shiparch entry pointing to the same files, a slight reprogram of the cheat detection or disabling the cheat detection. the problem here is only configuration based, as long as the models and materials are fine.
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Confirmed - Adding the new shiparch entry solved the problem.
But since this doesnt occure on any of the multiple other ships set up the same with multiple packages it seems it is mainly a problem with the cheat detection system.
Im gona work through and apply this too all the packages, and poss take on ST info of using diff files just for max mp stabillity.
thx again for all your posts peeps
most helpfull.