CTD after mission ends…
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Hello all, I’ve very strange problem with a MOD (not mine) that make it unplayable at all.
when I shoot down and destroy the ship’s main mission (at least I think so … but in reality sometimes happens when other vessels are destroyed …) Freelancer crashes to desktop.
I do not know what may depend … I use a vanilla and modmanager 1.3 … I use other mods without problems (including Discovery … all osp).
the mod is XWA Outer Rim … I like a lot this osp MOD, but with this problem it becomes unplayable almost. Since the author does not answer my calls (mod appears discontinued), can you give me a hint to understand where to start? I groped to remedy the problem… coding myself …
Could be a good gym to learn how to do something my
Thanks!
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First I think your My Games folder full of saves from other osp Mods.
Try to delete autosave by Freelancer Mod manager and take mision again.For example if this mission gives you additional equipment to cargobay (or you beamed it in space) and internal nickname of this equipment is misspelled - it may call CTD
Anyway try to use flspit util and drop text of errors here.
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I had a similar problem with the old version of XLR… you’d take the “go there… kill this… tractor that then bring it back” missions and CTD just as you’d get the loot in your hold and the game switches waypoints back to the base you came from (to deliver the pilot to authority’s mainly) …
Turns out… custom bases need more than just a base entry (system & universe) they also need a “named zone” that encompases the base giving missions (not just a NPC patrol zone… but like a field would be written… with IDS…) if you cant find a (obvious) reason in your error logs this might be your problem.
This only ever happened on missions where you bring back loot to a custom base
My way if i were you to track this would be as follows…
1. goto a heavy populated area (westpoint for instance…) and start selectively shooting ships till you CTD… take note of the last ship you shot at… then trace its entire code… Arch… loadouts & NPC ships… if one’s busted… you can bet there’s a few more…
2. Use FLEC and other error scanners to check if its a blatantly obvious mistake… some older mods are riddled with bugs… mainly b’cuse most of the real game killers have only just been sqashed (or we have new ways to detect them now)
3. And your gonna either love or hate this… Take a step back… and think as well… You may end up fixing this mod yourself, It isn’t all that hard to learn FL modding… learn a bit… enquire agian to the owner about taking up the project to fix it. If no reply post your intentions around and wait for anyone to say “nay… i know the guy… i’ll ask them” (it happens… trust me) If still no reply… go for it (i say) but know that your dealing in someone else’s dream/nightmare & modding that way is kinda like trying to eat a orange from the inside whilst leaving the skin intact… it can be quite hard… if it aint you’r orange 8-)
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… know that your dealing in someone else’s dream/nightmare & modding that way is kinda like trying to eat a orange from the inside whilst leaving the skin intact… it can be quite hard… if it aint you’r orange 8-)
Oh yes, understood the message
I thankyou all, I tried…
I’m trying to use Flsplit… but it seems that I’m an ugly newbie… this flspew (flspew.txt?) is not present in any folder, even after I closed freelancer (after crash)… So this vbscript quit and stops.
I’ve found only a… similar… file in EXE directory… it names fl-client-errors.log… and it’s very big… and totally incomprehensible.
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Ubik3 wrote:
… know that your dealing in someone else’s dream/nightmare & modding that way is kinda like trying to eat a orange from the inside whilst leaving the skin intact… it can be quite hard… if it aint you’r orange 8-)
Oh yes, understood the message
I thankyou all, I tried…
I’m trying to use Flsplit… but it seems that I’m an ugly newbie… this flspew (flspew.txt?) is not present in any folder, even after I closed freelancer (after crash)… So this vbscript quit and stops.
I’ve found only a… similar… file in EXE directory… it names fl-client-errors.log… and it’s very big… and totally incomprehensible.
See the time of it and copy last few lines here
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Just tried it and it crashed when I killed the last ship. It was due to loot, in this case for the Drail (fc_lr_gun01_mark02). You said you wanted to get your hands dirty, so… Open up DATA\RANDOMMISSIONS\rmlootinfo.ini and remove all the gun entries (basically delete everything after commodity_water, from line 284). Of course, that means NPCs will never drop guns, but that doesn’t look like it’ll be a problem. Still, if you want to get really dirty, look at SHIPS\loadouts.ini to see which factions carry which lasers and adjust rmlootinfo accordingly.
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adoxa wrote:
Just tried it and it crashed when I killed the last ship. It was due to loot, in this case for the Drail (fc_lr_gun01_mark02). You said you wanted to get your hands dirty, so… Open up DATA\RANDOMMISSIONS\rmlootinfo.ini and remove all the gun entries (basically delete everything after commodity_water, from line 284)…Wow, thanks It seems it works correctly now… When I’ve time, I’ll try to correct errors…
Many thanks!