How the Offset hack "overthrow" game
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7 missle do 0 hit, LOL I LOVE the Countermeasure hack
http://player.youku.com/player.php/sid/XMjExMjUzNzA4/v.swf
The Turret View Key hack with my poor reflection.
http://player.youku.com/player.php/sid/XMjE4MjU4NjI0/v.swf
Thanks to FF and adoxa for the mission timer hack
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Gisteron wrote:
impressive starspheres!
btw, the reflection: did you include the enb mod or how did you get it? looks like really proper specularity.I agree, very good indeed. How?
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@Gisteron, Thank You! You know i working with the starsphere for long long time and now it finally looks so so. About the reflection… sorry for my failed dictionary look up, i mean: poor speed of my reflection LOL.
@HunterKiller, All starsphere has been replaced by new texture, and i use PS to handle the textures.
Mainly steps is: Make texture Seamless -> Copy the texture to a new Layer -> Gaussian Blur (few bit) -> Change Layer mode (like screen or other). This will make texture has “sham boom” effect.
@Nova, Im contrite too late to see your word, that because… i changed the sun back to a large white circle to make my suns “compatible” to many people’s imagination.
To change sun, you can edit the sun.txm in DATA\FX. export tga with UTF Editor then open up in PS and make your sun with circle and cloud. You can also change StarArch.ini in DATA\Solar to change sun setting, but as for me, i gived up to edit that file after i got much many worse suns LOL. Hope this helps.
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What’s that for a countermeasure hack? Fired by a mine dropper? Or some ‘real’ hack?
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I think there are two possibilities (given he said offset, presumably the latter is the one he meant).
There was a tip on the official site that activating the CM (making it green in the weapons list) would automatically launch CMs. Of course, that means it also launches whenever you fire normally, so the workaround was to create a group. However, that then prevented repeated firing (couldn’t hold the button down). FL Hack has an option to launch CMs automatically when the launcher is inactive.
There’s a hex edit (common, 13E52C, 04->00) that turns on the scanner for NPCs, allowing them to detect incoming missiles and launch their own CMs.