Concept/Idea for a hack: Addition and Subtraction of Damage in Zones
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Could the game (and if so, would someone wanna do it ) be altered in such a way that the actual (nett) Damage effect of a given location in a System is the sum of all the different Damage values involved, including negative ones?
Examples of what I mean:
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Two overlapping Zones, each with a Damage value of 50, will have an overlapping area where the actual Damage effect is 100
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An ellipsoid Zone with a Damage value of 80, includes a smaller Zone for which the Damage value is -80, so that the actual Damage effect ithin the smaller zone is 0
Btw I’m not suggesting a negative actual Damage affect should have a healing effect on the player ship. (Not to say that this would be cool, of course, but I’m just curious whether the above proposal would work, apart from whether or not healing zones are possible).
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adoxa wrote:Healing zones are already possible.
You never cease to amaze me. I wonder if there’s anything you cannot do… Maybe a scene of Outcast women performing an erotic dance…
Btw I don’t quite understand this part of the readme:
single-player users will need Console (or Moors) before Healing, in order to have server.dll loaded.EDIT I guess you’re refering to your Console plugin?
_adoxa wrote:_I don’t really remember, but I don’t think it was feasible to have cumulative damage. I’ll have another look at a much later date.
:lol: Take your time, and don’t feel obliged.