Upping the Credit Limit
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adoxa wrote:
What cheat? Exploiting wrap around? The patch prevents wrap around, that was the point. You could possibly exploit the maximum worth cap, but you’d need at least 2 billion worth of cargo/equipment/ship to start with. Is that likely to happen? Not that it matters, since there’s nothing much to do about it.Updated the patch, so hopefully the rank calculation is unsigned, now, too. The maximum rank is still at 2 billion, though.
Still show error codes:
This bug only jumping in this place, other place like “Chat Window” is normall.
Hey where is other guy, I believe this path is useful for most of Mods.
EDIT:
I cannot see any problem in my MOD, I planed to use this hack in my mod now, Big THANKS to adoxa !
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I should have said to remove the other one first (bpatch -r) which would have fixed that. As you see, I mistakenly used rank instead of worth. Don’t know if it’ll mean anything to you, but I replaced L"%d" (wide character convert to signed) with “%u” (convert to unsigned, not noticing the lack of wide). 0A8A9E: C4 0E 5D to restore it.
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Done, looks great. All works good right now. So i just need to keep player’s worth less than 2bm$ and all will fine?
Sorry, I don’t have to test set credit limit to 2bm$, im busy on my mod’s storyline, changing systems and executing “Bases Ownership Changes” and etc. I will test it when i done this.
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2Gi$ cash + 2Gi$ worth = 4Gi$ limit. Since it can’t go any higher than 4Gi, it may be possible to exploit that. Hm, actually, it might be possible to make a plugin to at least extend the worth cheat test past 4Gi. But really, isn’t 2Gi enough?
For those unfamiliar with it, Gi = gibi = binary giga = 2**30 (1_073_741_824).
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adoxa wrote:
Looking at the lootprops stuff, I’d need to make changes there so drops work after a combined worth of 2Gi. Safer to stick with the 1Gi cash limit.So, this related this:
[mLootProps]
nickname = default_equipment
drop_properties = 0, 100000, 10000, 1, 2, 1right?
WOW, Keep your good job.
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That’s right, once your worth passes 2Gi, it becomes negative, so it will always be less than the min_worth value, so loot will never drop. I think this will only apply to equipment; PhantomLoot is different. Not bothered at this stage, since if you’ve got a worth over 2Gi, you’re probably set, anyway.
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Hi there, i have apply the patch
but when a new player connect, he start with 4.294.967.295$the only things i’ve changed is
06F46E: FF C9 9A 3B [ FF C9 9A 3B ]
06F475: FF C9 9A 3B [ FF C9 9A 3B ]
06F4A6: FF C9 9A 3B [ FF C9 9A 3B ]
06F4AD: FF C9 9A 3B [ FF C9 9A 3B ]
06F517: FF C9 9A 3B [ 04 33 F6 EB ]
075437: FF C9 9A 3B [ F6 EB 0D 81 ]
0754E0: FF C9 9A 3B [ FF C9 9A 3B ]
0754E7: FF C9 9A 3B [ FF C9 9A 3B ]
076421: FF C9 9A 3B [ F6 EB 0D 81 ]to
06F46E: FF FF FF FF [ FF C9 9A 3B ]
06F475: FF FF FF FF [ FF C9 9A 3B ]
06F4A6: FF FF FF FF [ FF C9 9A 3B ]
06F4AD: FF FF FF FF [ FF C9 9A 3B ]
06F517: FF FF FF FF [ 04 33 F6 EB ]
075437: FF FF FF FF [ F6 EB 0D 81 ]
0754E0: FF FF FF FF [ FF C9 9A 3B ]
0754E7: FF FF FF FF [ FF C9 9A 3B ]
076421: FF FF FF FF [ F6 EB 0D 81 ]am i missed something or make it wrong ?
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adoxa wrote:
Here’s the big (untested) patch to catch cash overflow errors (so the magic 2 billion value should be possible) and remove the limit altogether (maxing out at the magic 4 billion value) when determining worth. Didn’t look into preventing transactions.# Test for overflow when adjusting cash. # Treat worth as unsigned (and "unlimited"). # Jason Hood, 14 & 16 December, 2010. File: freelancer.exe # Display current worth (any monetary value) as unsigned. 077A14: 00 CA 9A 3B [ 40 42 0F 00 ] 077A22: 73 [ 7D ] 077A2A: 31 D2 F7 F7 84 C9 96 [ 99 F7 FF 84 C9 8B F0 ] File: content.dll # Use unsigned worth for rank calculation. 0A947F: 83 C4 10 D9 44 E4 14 [ DB 44 24 30 83 C4 10 ] E8 A5 FC 05 00 03 44 E4 20 [ D8 44 24 14 E8 A1 FC 05 00 ] File: server.dll # Desired cash limit - maximum is 2_147_483_647 (FF FF FF 7F); # default is 999_999_999 (FF C9 CA 3B). 06F46E: FF C9 9A 3B [ FF C9 9A 3B ] 06F475: FF C9 9A 3B [ FF C9 9A 3B ] 06F4A6: FF C9 9A 3B [ FF C9 9A 3B ] 06F4AD: FF C9 9A 3B [ FF C9 9A 3B ] 06F517: FF C9 9A 3B [ 04 33 F6 EB ] 075437: FF C9 9A 3B [ F6 EB 0D 81 ] 0754E0: FF C9 9A 3B [ FF C9 9A 3B ] 0754E7: FF C9 9A 3B [ FF C9 9A 3B ] 076421: FF C9 9A 3B [ F6 EB 0D 81 ] 06CD6C: 7E [ 76 ] # unsigned test for cheat detection # Handle overflow for IServImpl::ReqChangeCash. 06F4E9: 54 [ 44 ] 06F4F1: 97 [ 87 ] 06F4FC: 90 90 [ 03 F0 ] 06F509: 4F [ 57 ] 06F50C: C9 [ D2 ] 06F514: 01 D6 B8 [ 85 F6 7D ] 06F51B: 70 0A 79 04 [ 0D 81 FE FF ] 31 F6 EB 06 [ C9 9A 3B 7E ] 39 C6 7E 02 [ 05 BE FF C9 ] 89 C6 [ 9A 3B ] # Use unsigned values when calculating current worth. 06FB99: 01 CD 73 15 5F EB 79 [ 81 F9 FF C9 9A 3B 7F ] 06FC05: 00 01 F5 72 0F EB 04 [ 13 81 FD FF C9 9A 3B ] 06FC1C: FF FF FF FF [ FF C9 9A 3B ] # Handle overflow for pub::Player::AdjustCash. 07541A: 90 90 [ 03 F0 ] 075432: 03 74 E4 10 B8 [ 85 F6 7D 04 33 ] 07543B: 70 08 79 02 [ FE FF C9 9A ] 31 F6 39 C6 [ 3B 7E 05 BE ] 7E 02 89 C6 [ FF C9 9A 3B ] # Handle overflow for pub::Player::RewardGroup. 076401: 90 90 [ 03 F0 ] 07641C: 03 74 E4 10 B8 [ 85 F6 7D 04 33 ] 076425: 70 08 79 02 [ FE FF C9 9A ] 31 F6 39 C6 [ 3B 7E 05 BE ] 7E 02 89 C6 [ FF C9 9A 3B ] ```(Search for BPatch to apply it automatically.)
Find a problem.
If you are edited above hex, then you can’t let this hex edit to work:
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=32877#forumpost32877
even you make a new ptough.ini files and setting it to level 100, even you setting your credits to 2147483647, in the game you will still see your level is 40 limit.
May anyone can solve it?