Missions: It just won't start!
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TheDvDMan wrote:
This thread goes to very wrong ways, and don’t even try to spoil my idea with all this rubbish of “look what i did, copy this”. I make this mod just as training for my mission creating skills. Thats why I don’t want to copy any code or look at any other code, just create. This is also the reason why I wanna re-code it.Wow, well, good luck…
I’ll say it though - nice post / contribution khayman
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Sorry DvDMan, people won’t build a tutorial for you so that you don’t violate your principles of never looking at someone else’s code.
If you don’t want the help, don’t bother asking.
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@ chips- Thanks
@ DvDMan - Erm, i wasnt trying to spoil any ideas, or try to show off in any way… i had to teach myself how to do this (infact im still learning) i know the amount of head and heartaches that comes with it and i was only trying to help.
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Gisteron wrote:
an alternative could be using the new mission tool. hopefully it allows more customization than elder tools like faction or weapon creator…My tool edits existing missions, theres no empty mission template (its really easy to make one out of m01.init or m02.ini and the next version will have the template built in).
And DVDMan, not building on the work of others is irrational and self defeating. You can get a lot more done by using existing knowledge and expanding upon that than by doing everything yourself. Of course you could be the kind of person who codes in assembly to avoid using the work of others (APIs, Operating Systems) to make their life easier.