How to compile Adoxa's plugins?
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@TheDvDMan wrote:
My way is “All knows all”, Adoxa one of them
And i do not think that this is so private question X))When the question is solved - at future any visitor with the same problem can quickly find the answer by searching LNK1104 for example.
This intuitive method is one of principles of Internet as knowledge database btw
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lemme be somewhat cynic: problem is, no user, especially no new user would use the search function in order to find a solution for his problem. instead things happen like we experience for years: dozens of newcomers dozens of times ask dozens of the same questions and get dozens of the same answers instead anyone ever points them to search for the eldest thread on the asked topic xD
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A newcomer wouldn’t be trying to recompile client-side hooks just like a Linux newbie won’t go about building a custom kernel. That argument is moot. I agree with Helloween here.
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i agree with HeIIoween as well. If others have the same question then they can find it without have Adoxa re-answer the same thing over and over again.
Plus if a question like this comes up maybe someone else knows the answer, that is after all part of why this is called a community is it not? helping each other when we can? or is my theory of a online community wrong ???
anyway. a though i had is maybe “Pokes FF” put a new section in the wiki for common FLHook questions.
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The Toolkit does work, but you can’t use /MD (as you’ve discovered; but you should really only use that with VC6, anyway, otherwise you need to include the versioned msvc[rp] DLLs) and you need to run cvtres directly from win64\X86\AMD64 (or just don’t bother with the resources at all). You should only need VC6 for Console (and Visited), I think everything else will work.