Dev's Limit Breaking 101 Techniques
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um… FLdev?..
Takes the pain outa Resource.dll rewriting
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I have resource source files (687k) for these DLLs. Even if you can’t compile them, at least they’re in plain text, for easy searching. They’re JFLP versions, though, slightly different to the originals.
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Reshacker it is. That worked perfect.
Thanks,
R -
For reference, FLDev automatically loads resources.dll and allows you to search through all DLLs for any keyword.
shameless plug
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I’ll check it out.
R
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2500f in content.dll, v1.1 0xC48D7 = Distance that patrol_path behavior npcs spawn when players are close(so far seems like closer than 300m) to each other in patrol path.
There is also some kind of spawn distance transition when switching patrol spawn offsets.
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FriendlyFire wrote:
For reference, FLDev automatically loads resources.dll and allows you to search through all DLLs for any keyword.FF:- Still waiting on your single-core implementation, if you remember it takes ages to load the resources. I can’t afford a new pc just for FLDev!!
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You can still use the older single-core version for DLL stuff; I know it’s not ideal but it’s better than nothing I guess…
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Nope, I want you to give me a working version of your new one!
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Make the following changes to freelancer.exe (everything is hex).
Offset: new bytes [ old bytes ] 0dad6d: 00 00 00 00 [ 42 60 65 3c ] # disable nanobot button 0dadb4: 00 00 00 00 [ 96 43 0b 3d ] # remove nanobot count 0dae0b: 00 00 00 00 [ 42 60 65 3c ] # disable battery button 0dae87: 00 00 00 00 [ 96 43 0b 3d ] # remove battery count 1d8690: 00 [ 69 ] # remove shield icon 1d86e0: 00 [ 69 ] # remove wrench icon