Dev's Limit Breaking 101 Techniques
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Looking for an offset for being able to buy/sell cloaks….
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200f in content.dll, v1.1 0x118578 = some kind of multiplier that raises patrol_path spawn distances. Raising it enables patrols spawn further than 3000 away from the player
Set patrol_path spawn distances(C48D7 and C4974 in content.dll v.1.1, 2500f default) to say 9800f, and this offset to 715 and you’ll get 10k patrol spawning.
1 = 13,986013986013986013986013986014 meters of patrol spawn distance(715 for 10k).
This constant sets the maximum spawn distance, patrol_path spawn offsets - distances below which spawn is rejected.
This offset should indicate higher distance then spawn offsets, otherwise = no spawning. -
Since I thought increasing the vignette size might not really be an entirely practical solution, ended up having another look. Whilst I still didn’t find where the 24000 (actually 80) comes from, I did track down a multiplier.
300f in content.dll, 0x116608, 0x117608 = multiplier for zone distance - increase to allow randommissions further from base ~adoxa ```Didn't test it, so I don't know if it has an effect on anything else.
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It’s not a “mistake” so much as it is an inherent problem with how FL stores positions internally. I doubt there’s a solution without requiring extensive rebuilding of the game…
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Change the reference to it in Freelancer.exe?
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Guys, i’m after increasing some visual FX on a black hole. I want to view the effects from 50k away. I’ve edited the server dll thinking the vis beam needs increasing, no joy. I’ve edited the effect type setting to 1mil and defined it to be used by the effect, no joy.
Only entries i can see without altering ale files are for smoke, explosion and large proj. Are there any specific to normal visual effects where i can change the viewable range and pbubble settings?
Before anyone says anything, this all works up to about 4 or 5k away from the blackhole, then the FX stop showing so its def a visibility setting or hack for standard fx view distances that i’m after. Cheers in advance
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The EffecType’s radius and pbubble values are properly setup?