Dev's Limit Breaking 101 Techniques
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Smackdown wrote:
… we would like to know if there is a way to hide our location on the player chat screen…maybe u can give adoxas territory plugin a try.
U can configure it how u like it to be (f.e. categorize them in “house system areas” or just let it display “sirius” @ every player)
it works pretty well for mebut i think there could be an offset change that simply overrides the clients “asking for locations”
*looking around for offset magicians *
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If you’re trying to hide an admin’s location, using a clientside plugin to do it would be utterly useless. It’s trivially bypassed.
You’d need something on the server side, but I’m afraid FLAC development is near to non-existent around here. Unless someone can figure out a universal hack, you’re going to have a hard time.
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The server operator should have the option to choose who get’s hidden and be able to change it easily enough. Be it through a console command or something done to character files. And they could either just always be shown in New York, no matter where they are, or in ??? or something…
I’m sure whatever you come up with Adoxa will be a work of genius. -
Went with a mounted piece of equipment, so you can even make it available to normal players, should you so choose. There’s one caveat: the first time you log in (after selecting a server), and you’re on a base, the equipment list hasn’t been created, so you’re still visible until a launch or reselection. Oh, I guess there’s another caveat, in that if you want to unmount the equipment and become visible again, you also have to launch/reselect to make it known. The Territory MP plugin is installed server-side now, so you can remove it from your clients (although it shouldn’t hurt if you leave it). However, as mentioned, the systems defined in universe.ini still need to exist client-side (as does the associated resource DLL), but you can hide the systems belonging to the territory, and/or the equipment hiding the system, from the client should you so choose.
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adoxa wrote:
[…]Territory MP […]works excellent
thank you very much -
0x27ADCA Freelancer.exe 1c Filter out incompatible builds on server list by default
Thought some people may find that useful.
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FriendlyFire wrote:
0x27ADCA Freelancer.exe 1c Filter out incompatible builds on server list by defaultThought some people may find that useful.
How do I implement this in my freelancer.exe ?
With the hex-editor ?
Tried it and coudn´t find a “offset” or am I totally on the wrong path ?Help would be very welcome
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yes, use a hex editor - i am using pspad for everything editing related, pretty good and freeware: http://www.pspad.com/en/
just search for 27ADCA (the lines are alway starting at zero, going into the line will lead you to Hex A) after you openend the freelancer.exe with it or your prefered Hex Editor and overwrite the current value with the one from FF.
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THx mate… but it doesn´t work out… maybe its because i use the german version of Freelancer.exe ???
Couldn´t find any offset with that specific number nor any other “text” or HEX similar.Any help would be welcome to solve this problem…
Greetings J.R. -
You’re not using the No-CD EXE, are you?
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It’s definately different since even the No CD version goes to 0x002dde03
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My point is that the normal uncracked version won’t work. None of the offsets are compatible with it, since that EXE is packed/encrypted.
You need the no-CD to do hex hacks.