Dev's Limit Breaking 101 Techniques
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Went with a mounted piece of equipment, so you can even make it available to normal players, should you so choose. There’s one caveat: the first time you log in (after selecting a server), and you’re on a base, the equipment list hasn’t been created, so you’re still visible until a launch or reselection. Oh, I guess there’s another caveat, in that if you want to unmount the equipment and become visible again, you also have to launch/reselect to make it known. The Territory MP plugin is installed server-side now, so you can remove it from your clients (although it shouldn’t hurt if you leave it). However, as mentioned, the systems defined in universe.ini still need to exist client-side (as does the associated resource DLL), but you can hide the systems belonging to the territory, and/or the equipment hiding the system, from the client should you so choose.
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adoxa wrote:
[…]Territory MP […]works excellent
thank you very much -
0x27ADCA Freelancer.exe 1c Filter out incompatible builds on server list by default
Thought some people may find that useful.
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FriendlyFire wrote:
0x27ADCA Freelancer.exe 1c Filter out incompatible builds on server list by defaultThought some people may find that useful.
How do I implement this in my freelancer.exe ?
With the hex-editor ?
Tried it and coudn´t find a “offset” or am I totally on the wrong path ?Help would be very welcome
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yes, use a hex editor - i am using pspad for everything editing related, pretty good and freeware: http://www.pspad.com/en/
just search for 27ADCA (the lines are alway starting at zero, going into the line will lead you to Hex A) after you openend the freelancer.exe with it or your prefered Hex Editor and overwrite the current value with the one from FF.
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THx mate… but it doesn´t work out… maybe its because i use the german version of Freelancer.exe ???
Couldn´t find any offset with that specific number nor any other “text” or HEX similar.Any help would be welcome to solve this problem…
Greetings J.R. -
You’re not using the No-CD EXE, are you?
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It’s definately different since even the No CD version goes to 0x002dde03
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My point is that the normal uncracked version won’t work. None of the offsets are compatible with it, since that EXE is packed/encrypted.
You need the no-CD to do hex hacks.
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FriendlyFire wrote:
You’re not using the No-CD EXE, are you?Yes… although my Freelancer Version is a regular bought Version.
It doesn´t require a CD to play !!!
Strange that other offset-hacks worked fine …Is there a way for you to find that offset in my version ?
If u don´t mind I would send it to you via e-mail…Greetings
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Here it is: ~
/edit:
We actually have it already in our download section, however it is marked as the no-cd patch. I’ve corrected the name and description since this is infact the original no-cd exe (coming from Microsoft/DA): http://the-starport.net/freelancer/download/singlefile.php?cid=1&lid=2649
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Ah, I see. That download is the never-protected exe; the offset FF supplied is for the cracked exe that still has the protection code (possibly he’s taken the memory offset, subtracted 0x400000 to make it a file offset, but it’s BSS data that’s not actually present in the file). Try this instead:
0x1628F4 Freelancer.exe 48->50 Filter out incompatible builds on server list by default
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Oh. the mighty adoxa !!!
Thx for the replys… everyone of u !!!
@adoxa: If u still want a copy of my offical german-no-cd.exe I´ll send it to u with best regards
BTW… LOTS of your dlls and hacks found place in my Mod and now I am glad to credit u in several IDS of it. Nice to see u mate !I´ll try this hack and will report in later.
Thx again