Dev's Limit Breaking 101 Techniques
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Hiya sorry for the late reply i totally forgot about this… i did look on my old pc and searched through the mods on it but never found it.
Although i’m sure it was a plugin that was meant for something else. (thats why i mentioned scroller.dll).
Sorry i havent been much help, i will keep looking. -
starworld wrote:
Is it possible to change the preview size of the ship?As it turns out, Freelancer already has code to scale the ship preview, but it ignored it and used a fixed size. Of course, using the calculated scale will make smaller ships appear slightly bigger (presumably why it was made fixed - to preserve relative sizes), and it still doesn’t quite get it right for large ships, but it’s most definitely an improvement.
In searching for the scale, I also discovered the ability to rotate the preview. Rotating around X & Y works as expected, but rotating around Z just looks like a slightly different X.
freelancer.exe 0B7B85 0f = degrees to continuously rotate ship preview around X axis ~adoxa freelancer.exe 0B7B90 0f = degrees to continuously rotate ship preview around Y axis ~adoxa freelancer.exe 0B7B9B 0f = degrees to continuously rotate ship preview around Z axis ~adoxa freelancer.exe 1855C0 74->EB = scale ship to fill the preview ~adoxa freelancer.exe 0B8EFA 162.581f = initial degrees of ship preview around X axis ~adoxa freelancer.exe 0B8F02 -71.6442f = initial degrees of ship preview around Y axis ~adoxa freelancer.exe 0B8F0A 0f = initial degrees of ship preview around Z axis ~adoxa
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:lol: yes just left or right mouse click on the preview.
:oops: Can’t believe I never tried that (or maybe I did long ago and forgot about it). Anyway, the rotation I found happens continuously, so I’ve updated it to make that clearer. I’ve also added the initial values.
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Thank you Adoxa!
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Okay, here’s a fun one.
Does anyone have an idea of how to decrease the width of the blue lines drawn on the universe map between connected systems? We’ve got a bunch of systems in Broken Bonds that are fairly close together and as a result the big thick blue lines cover up our nice shiny universe map background.
Thanks,
–Troy -
freelancer.exe 0974C9 0.005f = width of system connection line ~adoxa freelancer.exe 097501 00 = red component of system connection line ~adoxa freelancer.exe 097506 40 = green component of system connection line ~adoxa freelancer.exe 09750B 80 = blue component of system connection line ~adoxa freelancer.exe 097510 FF = alpha component of system connection line ~adoxa
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freelancer.exe 0915F4 2000i = size range of universe map stars ~adoxa freelancer.exe 091605 3000i = minimum size of universe map stars ~adoxa freelancer.exe 0916F2 03C2C1F80F->B80i000000 = color of universe map stars (i=0-6 for RGBCMYW) ~adoxa freelancer.exe 0916FE 8403->0000 = prevent universe map stars from pulsing PART 1 ~adoxa freelancer.exe 09173A C1F80F->83C8FF = prevent universe map stars from pulsing PART 2 ~adoxa freelancer.exe 0A1727 D8642410->90909090 = prevent universe map stars from blinking ~adoxa
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I believe adoxa uses the official No-CD for all of his offsets instead of the cracked one. Some of the offsets differ.